#include "fsgame.h" #include "gameutil.h" void SetDirGoodNames(DirStruct* contents) { char goodname[256]; for (u32 s = 0; s < contents->n_entries; s++) { DirEntry* entry = &(contents->entry[s]); u32 plen = strnlen(entry->path, 256); if ((GetGoodName(goodname, entry->path, false) != 0) || (plen + 1 + strnlen(goodname, 256) + 1 > 256)) continue; strncpy(entry->path + plen + 1, goodname, 256 - 1 - plen - 1); entry->name = entry->path + plen + 1; } }