#pragma once #include "common.h" #include "filetype.h" #include "virtual.h" u32 InitVGameDrive(void); u32 CheckVGameDrive(void); bool ReadVGameDir(VirtualFile* vfile, const char* path); int ReadVGameFile(const VirtualFile* vfile, u8* buffer, u32 offset, u32 count); // int WriteVGameFile(const VirtualFile* vfile, const u8* buffer, u32 offset, u32 count); // writing is not enabled