#include "vgame.h" #include "image.h" #include "game.h" #include "aes.h" #define VFLAG_NITRO (1UL<<20) #define VFLAG_NDS (1UL<<21) #define VFLAG_FIRM_SECTION (1UL<<22) #define VFLAG_FIRM_ARM9 (1UL<<23) #define VFLAG_FIRM (1UL<<24) #define VFLAG_EXEFS_FILE (1UL<<25) #define VFLAG_EXTHDR (1UL<<26) #define VFLAG_CIA (1UL<<27) #define VFLAG_NCSD (1UL<<28) #define VFLAG_NCCH (1UL<<29) #define VFLAG_EXEFS (1UL<<30) #define VFLAG_ROMFS (1UL<<31) #define VFLAG_GAMEDIR (VFLAG_FIRM|VFLAG_CIA|VFLAG_NCSD|VFLAG_NCCH|VFLAG_EXEFS|VFLAG_ROMFS|VFLAG_LV3|VFLAG_NDS|VFLAG_NITRO) #define NAME_FIRM_HEADER "header.bin" #define NAME_FIRM_ARM9BIN "arm9dec.bin" #define NAME_FIRM_SECTION "section%lu.%s.bin" // number.arm9/.arm11 #define NAME_FIRM_NCCH "%016llX.%.8s%s" // name.title_id(.ext) #define NAME_CIA_HEADER "header.bin" #define NAME_CIA_CERT "cert.bin" #define NAME_CIA_TICKET "ticket.bin" #define NAME_CIA_TMD "tmd.bin" #define NAME_CIA_TMDCHUNK "tmdchunks.bin" #define NAME_CIA_META "meta.bin" #define NAME_CIA_ICON "icon.bin" #define NAME_CIA_CONTENT "%04X.%08lX%s" // index.id(.ext) #define NAME_NCSD_HEADER "ncsd.bin" #define NAME_NCSD_CARDINFO "cardinfo.bin" #define NAME_NCSD_DEVINFO "devinfo.bin" #define NAME_NCSD_TYPES "game", "manual", "dlp", \ "unk", "unk", "unk", \ "update_n3ds", "update_o3ds" #define NAME_NCSD_CONTENT "content%lu.%s%s" // content?.type(.ext) #define NAME_NCCH_HEADER "ncch.bin" #define NAME_NCCH_EXTHEADER "extheader.bin" #define NAME_NCCH_PLAIN "plain.bin" #define NAME_NCCH_LOGO "logo.bin" #define NAME_NCCH_EXEFS "exefs.bin" #define NAME_NCCH_ROMFS "romfs.bin" #define NAME_NCCH_EXEFSDIR "exefs" #define NAME_NCCH_ROMFSDIR "romfs" static u32 vgame_type = 0; static u32 base_vdir = 0; static VirtualFile* templates_cia = (VirtualFile*) VGAME_BUFFER; // first 56kb reserved (enough for 1024 entries) static VirtualFile* templates_firm = (VirtualFile*) (VGAME_BUFFER + 0xE000); // 2kb reserved (enough for 36 entries) static VirtualFile* templates_ncsd = (VirtualFile*) (VGAME_BUFFER + 0xE800); // 2kb reserved (enough for 36 entries) static VirtualFile* templates_ncch = (VirtualFile*) (VGAME_BUFFER + 0xF000); // 2kb reserved (enough for 36 entries) static VirtualFile* templates_exefs = (VirtualFile*) (VGAME_BUFFER + 0xF800); // 2kb reserved (enough for 36 entries) static int n_templates_cia = -1; static int n_templates_firm = -1; static int n_templates_ncsd = -1; static int n_templates_ncch = -1; static int n_templates_exefs = -1; static u64 offset_firm = (u64) -1; static u64 offset_a9bin = (u64) -1; static u64 offset_cia = (u64) -1; static u64 offset_ncsd = (u64) -1; static u64 offset_ncch = (u64) -1; static u64 offset_exefs = (u64) -1; static u64 offset_romfs = (u64) -1; static u64 offset_lv3 = (u64) -1; static u64 offset_lv3fd = (u64) -1; static u64 offset_nds = (u64) -1; static CiaStub* cia = (CiaStub*) (void*) (VGAME_BUFFER + 0x10000); // 61kB reserved - should be enough by far static TwlHeader* twl = (TwlHeader*) (void*) (VGAME_BUFFER + 0x1F400); // 512 byte reserved (not the full thing) static FirmA9LHeader* a9l = (FirmA9LHeader*) (void*) (VGAME_BUFFER + 0x1F600); // 512 byte reserved static FirmHeader* firm = (FirmHeader*) (void*) (VGAME_BUFFER + 0x1F800); // 512 byte reserved static NcsdHeader* ncsd = (NcsdHeader*) (void*) (VGAME_BUFFER + 0x1FA00); // 512 byte reserved static NcchHeader* ncch = (NcchHeader*) (void*) (VGAME_BUFFER + 0x1FC00); // 512 byte reserved static ExeFsHeader* exefs = (ExeFsHeader*) (void*) (VGAME_BUFFER + 0x1FE00); // 512 byte reserved static u8* romfslv3 = (u8*) (VGAME_BUFFER + 0x20000); // 1920kB reserved static u8* nitrofs = (u8*) (VGAME_BUFFER + 0x20000); // 1920kB reserved (FNT+FAT combined) static RomFsLv3Index lv3idx; int ReadFirmImageBytes(void* buffer, u64 offset, u64 count) { int ret = ReadImageBytes(buffer, offset, count); if ((offset_a9bin == (u64) -1) || (ret != 0)) return ret; if (DecryptFirm(buffer, offset, count, firm, a9l) != 0) return -1; return 0; } int ReadNcchImageBytes(void* buffer, u64 offset, u64 count) { int ret = (offset_a9bin == (u64) - 1) ? ReadImageBytes(buffer, offset, count) : ReadFirmImageBytes(buffer, offset, count); if ((offset_ncch == (u64) -1) || (ret != 0)) return ret; if (NCCH_ENCRYPTED(ncch) && (DecryptNcch(buffer, offset - offset_ncch, count, ncch, (offset_exefs == (u64) -1) ? NULL : exefs) != 0)) return -1; return 0; } bool BuildVGameExeFsDir(void) { VirtualFile* templates = templates_exefs; u32 n = 0; for (u32 i = 0; i < 10; i++) { ExeFsFileHeader* file = exefs->files + i; if (file->size == 0) continue; snprintf(templates[n].name, 32, "%.8s", file->name); templates[n].offset = offset_exefs + sizeof(ExeFsHeader) + file->offset; templates[n].size = file->size; templates[n].keyslot = ((offset_ncch != (u64) -1) && NCCH_ENCRYPTED(ncch)) ? 0x2C : 0xFF; // actual keyslot may be different templates[n].flags = VFLAG_EXEFS_FILE; n++; } n_templates_exefs = n; return true; } bool BuildVGameNcchDir(void) { VirtualFile* templates = templates_ncch; u32 n = 0; // NCCH crypto bool ncch_crypto = (NCCH_ENCRYPTED(ncch)) && (SetupNcchCrypto(ncch, NCCH_NOCRYPTO) == 0); // header strncpy(templates[n].name, NAME_NCCH_HEADER, 32); templates[n].offset = offset_ncch + 0; templates[n].size = 0x200; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; // extended header if (ncch->size_exthdr) { strncpy(templates[n].name, NAME_NCCH_EXTHEADER, 32); templates[n].offset = offset_ncch + NCCH_EXTHDR_OFFSET; templates[n].size = NCCH_EXTHDR_SIZE; templates[n].keyslot = ncch_crypto ? 0x2C : 0xFF; templates[n].flags = VFLAG_EXTHDR; n++; } // plain region if (ncch->size_plain) { strncpy(templates[n].name, NAME_NCCH_PLAIN, 32); templates[n].offset = offset_ncch + (ncch->offset_plain * NCCH_MEDIA_UNIT); templates[n].size = ncch->size_plain * NCCH_MEDIA_UNIT; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // logo region if (ncch->size_logo) { strncpy(templates[n].name, NAME_NCCH_LOGO, 32); templates[n].offset =offset_ncch + (ncch->offset_logo * NCCH_MEDIA_UNIT); templates[n].size = ncch->size_logo * NCCH_MEDIA_UNIT; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // exefs if (ncch->size_exefs) { strncpy(templates[n].name, NAME_NCCH_EXEFS, 32); templates[n].offset = offset_ncch + (ncch->offset_exefs * NCCH_MEDIA_UNIT); templates[n].size = ncch->size_exefs * NCCH_MEDIA_UNIT; templates[n].keyslot = ncch_crypto ? 0x2C : 0xFF; // real slot may be something else templates[n].flags = VFLAG_EXEFS; n++; if (!NCCH_ENCRYPTED(ncch) || ncch_crypto) { memcpy(templates + n, templates + n - 1, sizeof(VirtualFile)); strncpy(templates[n].name, NAME_NCCH_EXEFSDIR, 32); templates[n].flags |= VFLAG_DIR; n++; } } // romfs if (ncch->size_romfs) { strncpy(templates[n].name, NAME_NCCH_ROMFS, 32); templates[n].offset = offset_ncch + (ncch->offset_romfs * NCCH_MEDIA_UNIT); templates[n].size = ncch->size_romfs * NCCH_MEDIA_UNIT; templates[n].keyslot = ncch_crypto ? 0x2C : 0xFF; // real slot may be something else templates[n].flags = VFLAG_ROMFS; n++; if (!NCCH_ENCRYPTED(ncch) || ncch_crypto) { memcpy(templates + n, templates + n - 1, sizeof(VirtualFile)); strncpy(templates[n].name, NAME_NCCH_ROMFSDIR, 32); templates[n].flags |= VFLAG_DIR; n++; } } n_templates_ncch = n; return true; } bool BuildVGameNcsdDir(void) { const char* name_type[] = { NAME_NCSD_TYPES }; VirtualFile* templates = templates_ncsd; u32 n = 0; // header strncpy(templates[n].name, NAME_NCSD_HEADER, 32); templates[n].offset = 0; templates[n].size = 0x200; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; // card info header if (ncsd->partitions[0].offset * NCSD_MEDIA_UNIT >= NCSD_CINFO_OFFSET + NCSD_CINFO_SIZE) { strncpy(templates[n].name, NAME_NCSD_CARDINFO, 32); templates[n].offset = NCSD_CINFO_OFFSET; templates[n].size = NCSD_CINFO_SIZE; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // dev info header if (ncsd->partitions[0].offset * NCSD_MEDIA_UNIT >= NCSD_DINFO_OFFSET + NCSD_DINFO_SIZE) { strncpy(templates[n].name, NAME_NCSD_DEVINFO, 32); templates[n].offset = NCSD_DINFO_OFFSET; templates[n].size = NCSD_DINFO_SIZE; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // contents for (u32 i = 0; i < 8; i++) { NcchPartition* partition = ncsd->partitions + i; if ((partition->offset == 0) && (partition->size == 0)) continue; snprintf(templates[n].name, 32, NAME_NCSD_CONTENT, i, name_type[i], ".app"); templates[n].offset = partition->offset * NCSD_MEDIA_UNIT; templates[n].size = partition->size * NCSD_MEDIA_UNIT; templates[n].keyslot = 0xFF; // not encrypted templates[n].flags = VFLAG_NCCH; n++; memcpy(templates + n, templates + n - 1, sizeof(VirtualFile)); snprintf(templates[n].name, 32, NAME_NCSD_CONTENT, i, name_type[i], ""); templates[n].flags |= VFLAG_DIR; n++; } n_templates_ncsd = n; return true; } bool BuildVGameCiaDir(void) { CiaInfo info; VirtualFile* templates = templates_cia; u32 n = 0; if (GetCiaInfo(&info, &(cia->header)) != 0) return false; // header strncpy(templates[n].name, NAME_CIA_HEADER, 32); templates[n].offset = 0; templates[n].size = info.size_header; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; // certificates if (info.size_cert) { strncpy(templates[n].name, NAME_CIA_CERT, 32); templates[n].offset = info.offset_cert; templates[n].size = info.size_cert; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // ticket if (info.size_ticket) { strncpy(templates[n].name, NAME_CIA_TICKET, 32); templates[n].offset = info.offset_ticket; templates[n].size = info.size_ticket; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // TMD (the full thing) if (info.size_tmd) { strncpy(templates[n].name, NAME_CIA_TMD, 32); templates[n].offset = info.offset_tmd; templates[n].size = info.size_tmd; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // TMD content chunks if (info.size_content_list) { strncpy(templates[n].name, NAME_CIA_TMDCHUNK, 32); templates[n].offset = info.offset_content_list; templates[n].size = info.size_content_list; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // meta if (info.size_meta) { strncpy(templates[n].name, NAME_CIA_META, 32); templates[n].offset = info.offset_meta; templates[n].size = info.size_meta; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; strncpy(templates[n].name, NAME_CIA_ICON, 32); templates[n].offset = info.offset_meta + 0x400; templates[n].size = info.size_meta - 0x400; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; } // contents if (info.size_content) { TmdContentChunk* content_list = cia->content_list; u32 content_count = getbe16(cia->tmd.content_count); u64 next_offset = info.offset_content; for (u32 i = 0; (i < content_count) && (i < TMD_MAX_CONTENTS); i++) { u64 size = getbe64(content_list[i].size); u32 cnt_type = 0; if (!(getbe16(content_list[i].type) & 0x1) && (size >= 0x200)) { u8 header[0x200]; ReadImageBytes(header, next_offset, 0x200); cnt_type = (ValidateNcchHeader((NcchHeader*)(void*)header) == 0) ? VFLAG_NCCH : (ValidateTwlHeader((TwlHeader*)(void*)header) == 0) ? VFLAG_NDS : 0; } snprintf(templates[n].name, 32, NAME_CIA_CONTENT, getbe16(content_list[i].index), getbe32(content_list[i].id), ".app"); templates[n].offset = next_offset; templates[n].size = size; templates[n].keyslot = 0xFF; // even for encrypted stuff templates[n].flags = cnt_type; n++; if (cnt_type) { memcpy(templates + n, templates + n - 1, sizeof(VirtualFile)); snprintf(templates[n].name, 32, NAME_CIA_CONTENT, getbe16(content_list[i].index), getbe32(content_list[i].id), ""); templates[n].flags |= VFLAG_DIR; n++; } next_offset += size; } } n_templates_cia = n; return true; } bool BuildVGameFirmDir(void) { VirtualFile* templates = templates_firm; u32 n = 0; // header strncpy(templates[n].name, NAME_FIRM_HEADER, 32); templates[n].offset = 0; templates[n].size = 0x200; templates[n].keyslot = 0xFF; templates[n].flags = 0; n++; // arm9 binary (only for encrypted) if (offset_a9bin != (u64) -1) { strncpy(templates[n].name, NAME_FIRM_ARM9BIN, 32); templates[n].offset = offset_a9bin; templates[n].size = GetArm9BinarySize(a9l); templates[n].keyslot = 0x15; templates[n].flags = VFLAG_FIRM_ARM9; n++; } // section binaries & NCCHs for (u32 i = 0; i < 4; i++) { FirmSectionHeader* section = firm->sections + i; if (!section->size) continue; snprintf(templates[n].name, 32, NAME_FIRM_SECTION, i, (section->type == 0) ? "arm9" : "arm11"); templates[n].offset = section->offset; templates[n].size = section->size; templates[n].keyslot = 0xFF; templates[n].flags = VFLAG_FIRM_SECTION; n++; if (section->type == 0) { // ARM9 section, search for Process9 u8* buffer = (u8*) (TEMP_BUFFER + (TEMP_BUFFER_SIZE/2)); u32 buffer_size = TEMP_BUFFER_SIZE/4; NcchHeader* p9_ncch; char name[8]; u32 offset_p9 = 0; for (u32 p = 0; (p < section->size) && (!offset_p9); p += buffer_size) { u32 btr = min(buffer_size, (section->size - p)); if (ReadFirmImageBytes(buffer, section->offset + p, btr) != 0) break; for (u32 s = 0; (s < btr) && (!offset_p9); s += 0x10) { p9_ncch = (NcchHeader*) (void*) (buffer + s); if ((ValidateNcchHeader(p9_ncch) == 0) && (ReadFirmImageBytes((u8*) name, section->offset + p + s + 0x200, 8) == 0)) offset_p9 = section->offset + p + s; } } if (offset_p9) { snprintf(templates[n].name, 32, NAME_FIRM_NCCH, p9_ncch->programId, name, ".app"); templates[n].offset = offset_p9; templates[n].size = p9_ncch->size * NCCH_MEDIA_UNIT; templates[n].keyslot = (offset_a9bin == (u64) -1) ? 0xFF : 0x15; templates[n].flags = VFLAG_NCCH; n++; memcpy(templates + n, templates + n - 1, sizeof(VirtualFile)); snprintf(templates[n].name, 32, NAME_FIRM_NCCH, p9_ncch->programId, name, ""); templates[n].flags |= VFLAG_DIR; n++; } } else if (section->type == 1) { // ARM11 section, search for modules const u32 arm11_ncch_offset[] = { ARM11NCCH_OFFSET }; NcchHeader firm_ncch; for (u32 v = 0; v < sizeof(arm11_ncch_offset) / sizeof(u32); v++) { u32 start = arm11_ncch_offset[v]; for (u32 p = start; p < section->size; p += firm_ncch.size * NCCH_MEDIA_UNIT) { char name[8]; if ((ReadImageBytes((u8*) &firm_ncch, section->offset + p, 0x200) != 0) || (ReadImageBytes((u8*) name, section->offset + p + 0x200, 0x8) != 0) || (ValidateNcchHeader(&firm_ncch) != 0)) break; snprintf(templates[n].name, 32, NAME_FIRM_NCCH, firm_ncch.programId, name, ".app"); templates[n].offset = section->offset + p; templates[n].size = firm_ncch.size * NCCH_MEDIA_UNIT; templates[n].keyslot = 0xFF; templates[n].flags = VFLAG_NCCH; n++; memcpy(templates + n, templates + n - 1, sizeof(VirtualFile)); snprintf(templates[n].name, 32, NAME_FIRM_NCCH, firm_ncch.programId, name, ""); templates[n].flags |= VFLAG_DIR; n++; } } } } n_templates_firm = n; return true; } u32 InitVGameDrive(void) { // prerequisite: game file mounted as image u32 type = GetMountState(); vgame_type = 0; offset_firm = (u64) -1; offset_a9bin = (u64) -1; offset_cia = (u64) -1; offset_ncsd = (u64) -1; offset_ncch = (u64) -1; offset_exefs = (u64) -1; offset_romfs = (u64) -1; offset_lv3 = (u64) -1; offset_lv3fd = (u64) -1; offset_nds = (u64) -1; base_vdir = (type & SYS_FIRM ) ? VFLAG_FIRM : (type & GAME_CIA ) ? VFLAG_CIA : (type & GAME_NCSD ) ? VFLAG_NCSD : (type & GAME_NCCH ) ? VFLAG_NCCH : (type & GAME_EXEFS) ? VFLAG_EXEFS : (type & GAME_ROMFS) ? VFLAG_ROMFS : (type & GAME_NDS ) ? VFLAG_NDS : 0; if (!base_vdir) return 0; vgame_type = type; return type; } u32 CheckVGameDrive(void) { if (vgame_type != GetMountState()) vgame_type = 0; // very basic sanity check return vgame_type; } bool OpenVGameDir(VirtualDir* vdir, VirtualFile* ventry) { // build vdir object vdir->index = -1; if (!ventry) { // root dir vdir->offset = 0; vdir->size = GetMountSize(); vdir->flags = VFLAG_DIR|base_vdir; } else { // non root dir if (!(ventry->flags & VFLAG_DIR) || !(ventry->flags & VFLAG_GAMEDIR)) return false; vdir->offset = ventry->offset; vdir->size = ventry->size; vdir->flags = ventry->flags; } // build directories where required if ((vdir->flags & VFLAG_FIRM) && (offset_firm != vdir->offset)) { if ((ReadImageBytes((u8*) firm, 0, sizeof(FirmHeader)) != 0) || (ValidateFirmHeader(firm, 0) != 0)) return false; offset_firm = vdir->offset; FirmSectionHeader* arm9s = FindFirmArm9Section(firm); if (arm9s && (ReadImageBytes((u8*) a9l, arm9s->offset, sizeof(FirmA9LHeader)) == 0) && (ValidateFirmA9LHeader(a9l) == 0) && ((SetupArm9BinaryCrypto(a9l)) == 0)) offset_a9bin = arm9s->offset + ARM9BIN_OFFSET; if (!BuildVGameFirmDir()) return false; } if ((vdir->flags & VFLAG_CIA) && (offset_cia != vdir->offset)) { CiaInfo info; if ((ReadImageBytes((u8*) cia, 0, 0x20) != 0) || (ValidateCiaHeader(&(cia->header)) != 0) || (GetCiaInfo(&info, &(cia->header)) != 0) || (ReadImageBytes((u8*) cia, 0, info.offset_content) != 0)) return false; offset_cia = vdir->offset; // always zero(!) if (!BuildVGameCiaDir()) return false; } else if ((vdir->flags & VFLAG_NCSD) && (offset_ncsd != vdir->offset)) { if ((ReadImageBytes((u8*) ncsd, 0, sizeof(NcsdHeader)) != 0) || (ValidateNcsdHeader(ncsd) != 0)) return false; offset_ncsd = vdir->offset; // always zero(!) if (!BuildVGameNcsdDir()) return false; } else if ((vdir->flags & VFLAG_NCCH) && (offset_ncch != vdir->offset)) { offset_ncch = (u64) -1; if ((ReadNcchImageBytes((u8*) ncch, vdir->offset, sizeof(NcchHeader)) != 0) || (ValidateNcchHeader(ncch) != 0)) return false; offset_ncch = vdir->offset; if (!BuildVGameNcchDir()) return false; if (ncch->size_exefs) { u32 ncch_offset_exefs = offset_ncch + (ncch->offset_exefs * NCCH_MEDIA_UNIT); if ((ReadNcchImageBytes((u8*) exefs, ncch_offset_exefs, sizeof(ExeFsHeader)) != 0) || (ValidateExeFsHeader(exefs, ncch->size_exefs * NCCH_MEDIA_UNIT) != 0)) return false; offset_exefs = ncch_offset_exefs; if (!BuildVGameExeFsDir()) return false; } } else if ((vdir->flags & VFLAG_EXEFS) && (offset_exefs != vdir->offset)) { if ((ReadNcchImageBytes((u8*) exefs, vdir->offset, sizeof(ExeFsHeader)) != 0) || (ValidateExeFsHeader(exefs, ncch->size_exefs * NCCH_MEDIA_UNIT) != 0)) return false; offset_exefs = vdir->offset; if (!BuildVGameExeFsDir()) return false; } else if ((vdir->flags & VFLAG_ROMFS) && (offset_romfs != vdir->offset)) { offset_nds = (u64) -1; // mutually exclusive // validate romFS magic u8 magic[] = { ROMFS_MAGIC }; u8 header[sizeof(magic)]; if ((ReadNcchImageBytes(header, vdir->offset, sizeof(magic)) != 0) || (memcmp(magic, header, sizeof(magic)) != 0)) return false; // validate lv3 header RomFsLv3Header* lv3 = (RomFsLv3Header*) romfslv3; for (u32 i = 1; i < 8; i++) { offset_lv3 = vdir->offset + (i*OFFSET_LV3); if (ReadNcchImageBytes(romfslv3, offset_lv3, sizeof(RomFsLv3Header)) != 0) return false; if (ValidateLv3Header(lv3, VGAME_BUFFER_SIZE - 0x20000) == 0) break; offset_lv3 = (u64) -1; } if ((offset_lv3 == (u64) -1) || (ReadNcchImageBytes(romfslv3, offset_lv3, lv3->offset_filedata) != 0)) return false; offset_lv3fd = offset_lv3 + lv3->offset_filedata; offset_romfs = vdir->offset; BuildLv3Index(&lv3idx, romfslv3); } else if ((vdir->flags & VFLAG_NDS) && (offset_nds != vdir->offset)) { offset_romfs = (u64) -1; // mutually exclusive // validate NDS header if ((ReadImageBytes(twl, vdir->offset, 0x200) != 0) || (ValidateTwlHeader(twl) != 0) || (twl->fnt_offset >= twl->fat_offset)) return false; // load NitroFNT & NitroFAT to memory u32 offset_nitro = twl->fnt_offset; u32 size_nitro = (twl->fat_offset + twl->fat_size) - offset_nitro; if ((size_nitro > VGAME_BUFFER_SIZE - 0x20000) || (ReadImageBytes(nitrofs, vdir->offset + offset_nitro, size_nitro) != 0)) return 1; offset_nds = vdir->offset; } // for romfs/nds dir: switch to lv3/nitro dir object if (vdir->flags & (VFLAG_ROMFS|VFLAG_NDS)) { vdir->index = -1; vdir->offset = 0; vdir->size = 0; if (vdir->flags & VFLAG_ROMFS) vdir->flags |= VFLAG_LV3; if (vdir->flags & VFLAG_NDS) vdir->flags |= VFLAG_NITRO; vdir->flags &= ~(VFLAG_ROMFS|VFLAG_NDS); } return true; } bool ReadVGameDirLv3(VirtualFile* vfile, VirtualDir* vdir) { vfile->name[0] = '\0'; BuildLv3Index(&lv3idx, romfslv3); vfile->flags = VFLAG_LV3; vfile->keyslot = ((offset_ncch != (u64) -1) && NCCH_ENCRYPTED(ncch)) ? 0x2C : 0xFF; // actual keyslot may be different // start from parent dir object if (vdir->index == -1) vdir->index = 0; // first child dir object, skip if not available if (vdir->index == 0) { RomFsLv3DirMeta* parent = LV3_GET_DIR(vdir->offset, &lv3idx); if (!parent) return false; if (parent->offset_child != (u32) -1) { vdir->offset = (u64) parent->offset_child; vdir->index = 1; vfile->flags |= VFLAG_DIR; vfile->offset = vdir->offset; return true; } else vdir->index = 2; } // parse sibling dirs if (vdir->index == 1) { RomFsLv3DirMeta* current = LV3_GET_DIR(vdir->offset, &lv3idx); if (!current) return false; if (current->offset_sibling != (u32) -1) { vdir->offset = (u64) current->offset_sibling; vfile->flags |= VFLAG_DIR; vfile->offset = vdir->offset; return true; } else if (current->offset_parent != (u32) -1) { vdir->offset = (u64) current->offset_parent; vdir->index = 2; } else return false; } // first child file object, skip if not available if (vdir->index == 2) { RomFsLv3DirMeta* parent = LV3_GET_DIR(vdir->offset, &lv3idx); if (!parent) return false; if (parent->offset_file != (u32) -1) { vdir->offset = (u64) parent->offset_file; vdir->index = 3; RomFsLv3FileMeta* lv3file = LV3_GET_FILE(vdir->offset, &lv3idx); if (!lv3file) return false; vfile->offset = vdir->offset; vfile->size = lv3file->size_data; return true; } else vdir->index = 4; } // parse sibling files if (vdir->index == 3) { RomFsLv3FileMeta* current = LV3_GET_FILE(vdir->offset, &lv3idx); if (!current) return false; if (current->offset_sibling != (u32) -1) { vdir->offset = current->offset_sibling; RomFsLv3FileMeta* lv3file = LV3_GET_FILE(vdir->offset, &lv3idx); if (!lv3file) return false; vfile->offset = vdir->offset; vfile->size = lv3file->size_data; return true; } else if (current->offset_parent != (u32) -1) { vdir->offset = current->offset_parent; vdir->index = 4; } else return false; } return false; } bool ReadVGameDirNitro(VirtualFile* vfile, VirtualDir* vdir) { static u8* fnt_entry = NULL; vfile->name[0] = '\0'; vfile->flags = VFLAG_NITRO; vfile->keyslot = 0; // start from parent dir object if (vdir->index == -1) { fnt_entry = NULL; vdir->index = 0; } // read directory entries until done if (vdir->index == 0) { u8* fnt = nitrofs; u8* fat = nitrofs + twl->fat_offset - twl->fnt_offset; u32 dirid = vdir->offset & 0xFFF; bool is_dir; if (ReadNitroRomDir(dirid, &(vfile->offset), &(vfile->size), &is_dir, &fnt_entry, twl, fnt, fat) != 0) vdir->index = 2; // error reading dir if (fnt_entry) { if (!is_dir) vfile->offset += offset_nds; vfile->offset |= ((u64)(fnt_entry - fnt)) << 32; if (is_dir) vfile->flags |= VFLAG_DIR; } else vdir->index = 1; // end of dir } return (vdir->index == 0); } bool ReadVGameDir(VirtualFile* vfile, VirtualDir* vdir) { VirtualFile* templates; int n = 0; if (vdir->flags & VFLAG_FIRM) { templates = templates_firm; n = n_templates_firm; } else if (vdir->flags & VFLAG_CIA) { templates = templates_cia; n = n_templates_cia; } else if (vdir->flags & VFLAG_NCSD) { templates = templates_ncsd; n = n_templates_ncsd; } else if (vdir->flags & VFLAG_NCCH) { templates = templates_ncch; n = n_templates_ncch; } else if (vdir->flags & VFLAG_EXEFS) { templates = templates_exefs; n = n_templates_exefs; } else if (vdir->flags & VFLAG_LV3) { return ReadVGameDirLv3(vfile, vdir); } else if (vdir->flags & VFLAG_NITRO) { return ReadVGameDirNitro(vfile, vdir); } if (++vdir->index < n) { // copy current template to vfile memcpy(vfile, templates + vdir->index, sizeof(VirtualFile)); return true; } return false; } int ReadVGameFile(const VirtualFile* vfile, void* buffer, u64 offset, u64 count) { u32 vfoffset = vfile->offset; if (vfile->flags & VFLAG_LV3) { RomFsLv3FileMeta* lv3file; if (vfile->flags & VFLAG_DIR) return -1; lv3file = LV3_GET_FILE(vfile->offset, &lv3idx); vfoffset = offset_lv3fd + lv3file->offset_data; } else if (vfile->flags & VFLAG_NITRO) { vfoffset = vfile->offset & 0xFFFFFFFF; } if (vfile->flags & (VFLAG_EXEFS_FILE|VFLAG_EXTHDR|VFLAG_EXEFS|VFLAG_ROMFS|VFLAG_LV3|VFLAG_NCCH)) return ReadNcchImageBytes(buffer, vfoffset + offset, count); else if ((offset_a9bin != (u64) -1) && !(vfile->flags & VFLAG_FIRM_SECTION)) return ReadFirmImageBytes(buffer, vfoffset + offset, count); else return ReadImageBytes(buffer, vfoffset + offset, count); } bool FindVirtualFileInLv3Dir(VirtualFile* vfile, const VirtualDir* vdir, const char* name) { vfile->name[0] = '\0'; vfile->flags = vdir->flags & ~VFLAG_DIR; vfile->keyslot = ((offset_ncch != (u64) -1) && NCCH_ENCRYPTED(ncch)) ? 0x2C : 0xFF; // actual keyslot may be different RomFsLv3DirMeta* lv3dir = GetLv3DirMeta(name, vdir->offset, &lv3idx); if (lv3dir) { vfile->offset = ((u8*) lv3dir) - ((u8*) lv3idx.dirmeta); vfile->size = 0; vfile->flags |= VFLAG_DIR; return true; } RomFsLv3FileMeta* lv3file = GetLv3FileMeta(name, vdir->offset, &lv3idx); if (lv3file) { vfile->offset = ((u8*) lv3file) - ((u8*) lv3idx.filemeta); vfile->size = lv3file->size_data; return true; } return false; } bool GetVGameLv3Filename(char* name, const VirtualFile* vfile, u32 n_chars) { if (!(vfile->flags & VFLAG_LV3)) return false; u16* wname = NULL; u32 name_len = 0; if (vfile->flags & VFLAG_DIR) { RomFsLv3DirMeta* dirmeta = LV3_GET_DIR(vfile->offset, &lv3idx); if (!dirmeta) return false; wname = dirmeta->wname; name_len = dirmeta->name_len / 2; } else { RomFsLv3FileMeta* filemeta = LV3_GET_FILE(vfile->offset, &lv3idx); if (!filemeta) return false; wname = filemeta->wname; name_len = filemeta->name_len / 2; } memset(name, 0, n_chars); for (u32 i = 0; (i < (n_chars-1)) && (i < name_len); i++) name[i] = wname[i]; // poor mans UTF-16 -> UTF-8 (doesn't work proper for special chars) return true; } bool GetVGameNitroFilename(char* name, const VirtualFile* vfile, u32 n_chars) { if (!(vfile->flags & VFLAG_NITRO)) return false; u8* fnt_entry = nitrofs + (vfile->offset >> 32); u32 name_len = (*fnt_entry) & ~0x80; if (name_len >= n_chars) return false; memset(name, 0, n_chars); memcpy(name, fnt_entry + 1, name_len); return true; } bool GetVGameFilename(char* name, const VirtualFile* vfile, u32 n_chars) { if (vfile->flags & VFLAG_LV3) return GetVGameLv3Filename(name, vfile, n_chars); else if (vfile->flags & VFLAG_NITRO) return GetVGameNitroFilename(name, vfile, n_chars); else strncpy(name, vfile->name, n_chars); return true; } bool MatchVGameFilename(const char* name, const VirtualFile* vfile, u32 n_chars) { if (vfile->flags & VFLAG_LV3) { char lv3_name[256]; if (!GetVGameLv3Filename(lv3_name, vfile, 256)) return false; return (strncasecmp(name, lv3_name, n_chars) == 0); } else if (vfile->flags & VFLAG_NITRO) { char nitro_name[128]; if (!GetVGameNitroFilename(nitro_name, vfile, 128)) return false; return (strncasecmp(name, nitro_name, n_chars) == 0); } else return (strncasecmp(name, vfile->name, 32) == 0); } u64 GetVGameDriveSize(void) { return (vgame_type) ? GetMountSize() : 0; }