#pragma once #include "common.h" // see: http://3dbrew.org/wiki/CONFIG9_Registers // see: http://3dbrew.org/wiki/EMMC_Registers #define HID_STATE (~(*(volatile u32*)0x10146000) & BUTTON_ANY) #define CART_STATE (~(*(volatile u8*)0x10000010) & 0x1) #define SD_STATE ((*(volatile u16*)0x1000601C) & (0x1<<5)) #define BUTTON_A ((u32)1 << 0) #define BUTTON_B ((u32)1 << 1) #define BUTTON_SELECT ((u32)1 << 2) #define BUTTON_START ((u32)1 << 3) #define BUTTON_RIGHT ((u32)1 << 4) #define BUTTON_LEFT ((u32)1 << 5) #define BUTTON_UP ((u32)1 << 6) #define BUTTON_DOWN ((u32)1 << 7) #define BUTTON_R1 ((u32)1 << 8) #define BUTTON_L1 ((u32)1 << 9) #define BUTTON_X ((u32)1 << 10) #define BUTTON_Y ((u32)1 << 11) #define BUTTON_ANY 0x00000FFF #define BUTTON_ARROW (BUTTON_RIGHT|BUTTON_LEFT|BUTTON_UP|BUTTON_DOWN) // special buttons / cart / sd #define BUTTON_POWER ((u32)1 << 12) #define BUTTON_HOME ((u32)1 << 13) #define CART_INSERT ((u32)1 << 14) #define CART_EJECT ((u32)1 << 15) #define SD_INSERT ((u32)1 << 16) #define SD_EJECT ((u32)1 << 17) #define TIMEOUT_HID ((u32)1 << 31) // strings for button conversion #define BUTTON_STRINGS "A", "B", "SELECT", "START", "RIGHT", "LEFT", "UP", "DOWN", "R", "L", "X", "Y" u32 InputWait(u32 timeout_sec); bool CheckButton(u32 button); void ButtonToString(u32 button, char* str); u32 StringToButton(char* str);