#pragma once #include #include #include #include #include #include #include #include #include #define max(a,b) \ (((a) > (b)) ? (a) : (b)) #define min(a,b) \ (((a) < (b)) ? (a) : (b)) #define getbe16(d) \ (((d)[0]<<8) | (d)[1]) #define getbe32(d) \ ((((u32) getbe16(d))<<16) | ((u32) getbe16(d+2))) #define getbe64(d) \ ((((u64) getbe32(d))<<32) | ((u64) getbe32(d+4))) #define getle16(d) \ (((d)[1]<<8) | (d)[0]) #define getle32(d) \ ((((u32) getle16(d+2))<<16) | ((u32) getle16(d))) #define getle64(d) \ ((((u64) getle32(d+4))<<32) | ((u64) getle32(d))) #define align(v,a) \ (((v) % (a)) ? ((v) + (a) - ((v) % (a))) : (v)) #define countof(x) \ (sizeof(x) / sizeof((x)[0])) #define STATIC_ASSERT(...) \ _Static_assert((__VA_ARGS__), #__VA_ARGS__) // GodMode9 / SafeMode9 ("flavor" / splash screen) #ifndef SAFEMODE #define FLAVOR "GodMode9" #define QLZ_SPLASH_H "gm9_splash_qlz.h" #define QLZ_SPLASH gm9_splash_qlz #else #define FLAVOR "SafeMode9" #define QLZ_SPLASH_H "sm9_splash_baby_qlz.h" #define QLZ_SPLASH sm9_splash_baby_qlz #endif // input / output paths #define SUPPORT_PATHS "0:/gm9/support", "0:", "0:/files9" // legacy paths #define SCRIPT_PATH "0:/gm9/scripts" #define PAYLOAD_PATH "0:/gm9/payloads" #define OUTPUT_PATH "0:/gm9/out" // buffer area defines (in use by godmode.c) #define DIR_BUFFER (0x21000000) #define DIR_BUFFER_SIZE (0x100000) // buffer area defines (temporary, in use by various functions) // -> godmode.c hexviewer // -> godmode.c loading payloads // -> ncch.c seed setup // -> cia.c ticket / titlekey setup // -> gameutil.c various temporary stuff // -> nandcmac.c for processing agbsave // -> nandutil.c for storing essential backup // -> ctrtransfer.c for SecureInfo (temporary) // -> vgame.c for handling FIRMs // -> vtickdb.c for parsing ticket.db // -> qlzcomp.c for temporary compression stuff // meaning: careful when using this! #define TEMP_BUFFER ((u8*)0x21100000) #define TEMP_BUFFER_SIZE (0x100000) // buffer area defines (in use by fsutil.c, fsinit.c and gameutil.c) #define MAIN_BUFFER ((u8*)0x21200000) #define MAIN_BUFFER_SIZE (0x100000) // must be multiple of 0x200 // buffer area defines (in use by nand.c) #define NAND_BUFFER ((u8*)0x21300000) #define NAND_BUFFER_SIZE (0x100000) // must be multiple of 0x200 // buffer area defines (in use by sddata.c) #define SDCRYPT_BUFFER ((u8*)0x21400000) #define SDCRYPT_BUFFER_SIZE (0x100000) // buffer area defines (in use by fsscript.c) #define SCRIPT_BUFFER ((u8*)0x21500000) #define SCRIPT_BUFFER_SIZE (0x100000) // buffer area defines (in use by vgame.c) #define VGAME_BUFFER ((u8*)0x21600000) #define VGAME_BUFFER_SIZE (0x200000) // 2MB, big RomFS // buffer area defines (in use by vcart.c) #define VCART_BUFFER ((u8*)0x21800000) #define VCART_BUFFER_SIZE (0x20000) // 128kB, this is more than enough // buffer area defines (in use by image.c, for RAMdrive) #define RAMDRV_BUFFER ((u8*)0x24000000) // top half of FCRAM #define RAMDRV_SIZE_O3DS (0x04000000) // 64MB #define RAMDRV_SIZE_N3DS (0x0C000000) // 192MB