From 0f9d68bbd6aff065685b3d32f2fff97883d1885f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=B5=90=E5=9F=8E=E3=82=A4=E3=83=B4?= <25443872+yuukieve@users.noreply.github.com> Date: Tue, 31 Jul 2018 20:42:33 -0400 Subject: [PATCH] Updated Cheats (markdown) --- Cheats.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cheats.md b/Cheats.md index b20a316..e1668a0 100644 --- a/Cheats.md +++ b/Cheats.md @@ -1,5 +1,5 @@ # Cheats -Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [duckbill007](https://github.com/duckbill007). If you are familiar with Gateshark cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. +Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [**@duckbill007**](https://github.com/duckbill007). If you are familiar with Gateshark cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. ## Where do I put cheats? Cheats are stored in individual plain text files per game, and should be placed at /luma/titles/titleid/cheats.txt, with titleid being replaced with the title id of your desired game. For example, /luma/titles/000400000F700800/cheats.txt (For The Binding of Isaac: Rebirth (U)).