From 4c8da0bbd35a7ace9c8bb422e93f275c739261e5 Mon Sep 17 00:00:00 2001 From: Emma <916253@users.noreply.github.com> Date: Sun, 14 Apr 2019 21:52:32 -0600 Subject: [PATCH] Remove reference to sharkive, as it is no longer maintained --- Cheat-Engine.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cheat-Engine.md b/Cheat-Engine.md index 229236b..beb3dc5 100644 --- a/Cheat-Engine.md +++ b/Cheat-Engine.md @@ -1,5 +1,5 @@ # Cheat Engine -Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [**@duckbill007**](https://github.com/duckbill007). If you are familiar with Gateshark cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. If you don't want to do this manually, you can also use [Sharkive](https://github.com/BernardoGiordano/Sharkive) by [**@BernardoGiordano**](https://github.com/BernardoGiordano/Sharkive). +Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [**@duckbill007**](https://github.com/duckbill007). If you are familiar with Gateshark cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. ## Where do I put cheats? Cheats are stored in individual plain text files per game, and should be placed at /luma/titles/titleid/cheats.txt, with titleid being replaced with the title id of your desired game. For example, /luma/titles/000400000F700800/cheats.txt (For The Binding of Isaac: Rebirth (U)).