From 507cc02d533894b8282a13d50fe96ed2767580d4 Mon Sep 17 00:00:00 2001 From: Aurora Date: Sat, 16 Apr 2016 00:52:15 +0200 Subject: [PATCH] Updated Other features and notes (markdown) --- Other-features-and-notes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Other-features-and-notes.md b/Other-features-and-notes.md index 19084bf..ab06faf 100644 --- a/Other-features-and-notes.md +++ b/Other-features-and-notes.md @@ -1,6 +1,6 @@ - Signature checks are always patched. If you're not booting a 9.0/9.2 NAND, the FIRM reboot patch is applied, to allow games which work in the larger RAM mode (Smash Bros, Monster Hunter 4... on Old 3DS, still unused by official software on New 3DS), custom GBA games and old DS flashcards to work. -- You can have a splash screen display on boot. This can be either an image for the top screen (**aurei/splash.bin**), one for the bottom one (**aurei/splashbottom.bin**), or both. Boot is only delayed if you place either on the SD card. Convert your own splash screen images [here]('http://xem.github.io/3DShomebrew/tools/image-to-bin.html') or find them [here]('https://gbatemp.net/threads/reinand-3-0-custom-splash-screens-thread.410948'). +- You can have a splash screen display on boot. This can be either an image for the top screen (**aurei/splash.bin**), one for the bottom one (**aurei/splashbottom.bin**), or both. Boot is only delayed if you place either on the SD card. Convert your own splash screen images [here](http://xem.github.io/3DShomebrew/tools/image-to-bin.html) or find them [here](https://gbatemp.net/threads/reinand-3-0-custom-splash-screens-thread.410948). - You can load external ARM9 programs (like Decrypt9) on boot. You need to create a **payloads** directory inside the aurei folder, place a **default.bin** inside of it, and **(optionally)** these other payloads: x.bin, y.bin, select.bin, l.bin, right.bin, left.bin, up.bin, down.bin. default.bin gets launched by holding **START** or if another payload doesn't exist, for the others you need to hold their corresponding button, **except** for r.bin and select.bin which are launched with **L+R** and **L+SELECT** respectively. If you're using a non-screen-init version of A9LH, it will be done automatically before launching the payload.