From 51912abaca24e7a9f5cc7f59b464b814c4cb33ad Mon Sep 17 00:00:00 2001 From: TuxSH Date: Mon, 29 May 2017 01:35:50 +0200 Subject: [PATCH] code.bin/code.ips --- Options-and-usage.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Options-and-usage.md b/Options-and-usage.md index ee390fe..d6645c8 100644 --- a/Options-and-usage.md +++ b/Options-and-usage.md @@ -79,12 +79,12 @@ If using NUS-encrypted FIRMs, a matching **cetk** file for each encrypted FIRM i - The external .code feature allows you to use patched binaries for games. To use it: - Create a folder named **titles** inside `luma`. - Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`. - - Obtain a patched code.bin for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**). + - Obtain a patched code.bin for the game, and put it into that folder. - For example, to use a patched binary with Pokémon™ Y, rename it to `code.bin` and put it in `0004000000055E00`. - The code IPS patching feature allows you to use IPS patches on a game's code. To use it: - Create a folder named **titles** inside `luma`. - Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`. - - Obtain an IPS patch for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**). + - Obtain an IPS patch for the game, rename it as `code.ips` and put it into that folder. - For example, to use a patch with Pokémon™ Y, rename it to `code.ips` and put it in `0004000000055E00`. ---