From 58b9475deae18c9c109ac6ff50cf3fe7ecdbcf45 Mon Sep 17 00:00:00 2001 From: PabloMK7 Date: Thu, 17 Aug 2023 11:41:39 +0200 Subject: [PATCH] Updated Optional features (markdown) --- Optional-features.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Optional-features.md b/Optional-features.md index c9cf5c5..5135490 100644 --- a/Optional-features.md +++ b/Optional-features.md @@ -8,7 +8,7 @@ ___ * **Default EmuNAND:** If you have more than one EmuNAND on your SD card, you can choose the one Luma3DS will default to by using the A button to cycle between EmuNANDs one through four. * **Screen brightness:** Choose one of four different brightness levels for the config menu and chainloaded payloads. Note that chainloaded payloads can define their own brightness level, overriding this option; for example, modern versions of GodMode9 determine brightness via the volume slider state. -* **Splash:** If this option is enabled, Luma3DS will look for custom splash screen images at /luma/splash.bin, /luma/splashbottom.bin, /luma/splashpin.bin on the SD card. These are displayed on the top, bottom, and at the pin entry screen respectively. Custom splash screens can be downloaded from [Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/releases/latest) or created manually from images via [this website](https://xem.github.io/3DShomebrew/tools/image-to-bin.html). There are three different modes: +* **Splash:** If this option is enabled, Luma3DS will look for custom splash screen images at /luma/splash.bin, /luma/splashbottom.bin, /luma/splashpin.bin on the SD card. These are displayed on the top, bottom, and at the pin entry screen respectively. Top screen images should be 400x240 pixels and bottom screen images should be 320x240 pixels. Custom splash screens can be downloaded from [Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/releases/latest) or created manually from images via [this website](https://xem.github.io/3DShomebrew/tools/image-to-bin.html). There are three different modes: * **Off:** Splash screens disabled. * **Before:** Display the splash screen before loading any payloads; useful for payloads with the ability to detect hotkeys. * **After:** Chainload the desired payload, display the splash screen, and then continue to the payload.