diff --git a/Options-and-usage.md b/Options-and-usage.md index 81172b7..63ec8cc 100644 --- a/Options-and-usage.md +++ b/Options-and-usage.md @@ -5,25 +5,25 @@ Once it's loaded, you'll be presented with a configuration menu (remember, after ## Let's take a look at the options: -- **Screen-init brightness**: only used if you have a no-screen-init fork of A9LH (like my own). Makes you choose the brightness to use for the built-in screen-init. Has no effect if your A9LH already has screen init (the one from dark_samus is one such example). +- **Screen-init brightness**: only used if you have a **no-screen-init fork of A9LH** (like my own). Makes you choose the brightness to use for the built-in screen-init. It has no effect if your A9LH already has screen init (the one from dark_samus is one such example). -- **New 3DS CPU**: Only useful for New 3DS consoles. This allows you to configure the processor inside the config menu, the same way NTR CFW does: Off disables the patch, and then you can choose to enable the New 3DS speed for all games, or the extra L2 cache, or both (if you get crashes in games, disable the L2 cache). +- **New 3DS CPU**: Only useful for **New 3DS** consoles. This allows you to configure the processor the same way NTR CFW does: **Off** disables the patch, and then you can choose to enable the New 3DS **clock speed** for all games, or the **extra L2 cache**, or **both** (if you get crashes in games, disable the L2 cache). -- **Force A9LH detection**: This option shouldn't really be needed by most users. If, for some reason, you want to use the non-A9LH version of the CFW (the .dat + .3dsx) after booting a 9.0 Emu/SysNAND on Arm9LoaderHax, you can force the same behavior you would get by booting with the arm9loaderhax.bin with this setting. Otherwise, this has no effect. +- **Force A9LH detection**: This option shouldn't really be needed by most users. If, for some reason, you want to use the non-A9LH version of the CFW (the .dat + .3dsx) **after booting** a **9.0 Emu/SysNAND** on **arm9loaderhax**, you can force the same behavior you would get by booting with the **arm9loaderhax.bin** with this setting. Otherwise, this has no effect. - **Autoboot SysNAND**: Determines if you want to boot **SysNAND** or the **default EmuNAND** by default (which means, when **holding no buttons** on AuReiNand boot). If the option is **on**, **holding L** boots **the default EmuNAND**. Viceversa, it boots **SysNAND**. -- **Use SysNAND FIRM as default (A9LH-only)**: This option does two things. First, it tells AuReiNand that the FIRM inside SysNAND is the main one and that it's capable to boot EmuNAND with R (you can only boot a NAND with a FIRM which is the same, or newer than the minimum one, so you couldn't boot a 10.x NAND with the 9.0 FIRM for example). Other than that, it makes the SysNAND FIRM the one which can be overridden by the firmware.bin in the aurei folder. -If the option is disabled, the EmuNAND FIRM will be assumed to be newer or equal than the SysNAND one, so if you boot with R, SysNAND will be booted with the FIRM of SysNAND if you hold R. Other than that, firmware.bin will only be used as a replacement for the EmuNAND FIRM. +- **Use SysNAND FIRM as default (A9LH-only)**: This option does two things. First, it tells AuReiNand that the **FIRM inside SysNAND** is the main one and that it's capable to boot EmuNAND **with R** (you can only boot a NAND with a FIRM which is the same, or newer than the minimum one, so you couldn't boot a 10.x NAND with the 9.0 FIRM for example). Other than that, it makes the **SysNAND FIRM** the one which can be overridden by the **firmware.bin** in the aurei folder. +If the option is disabled, the **EmuNAND FIRM** will be assumed to be newer or equal than the SysNAND one instead, so if you boot with R, **SysNAND** will be booted with the **FIRM of EmuNAND**. Other than that, firmware.bin will only be used as a replacement for the **EmuNAND FIRM**. -- **Use second EmuNAND as default**: Makes the second EmuNAND (if it exists) the default one. What this means is that, when you try to boot EmuNAND the second EmuNAND will be booted. If the option is enabled, the first EmuNAND can still be accessed by also holding B. Viceversa, if the options is off, you need to hold B to boot the second EmuNAND. +- **Use second EmuNAND as default**: Makes the **second EmuNAND** (if it exists) the default one. What this means is that, when you try to boot EmuNAND the second EmuNAND will be booted. If the option is enabled, the first EmuNAND can still be accessed by **also holding B**. Viceversa, if the options is off, you need to **also hold B** to boot the second EmuNAND. -- **Enable region/language emulation**: Enables the region/language emulation feature. This allows some games which need a specific language to be set to work, and DLCs for foreign games to load. To use it, create a "locales" folder inside aurei, and one .txt for each game, named after the title id of the game (look them up on 3dsdb.com). The txt must contain exactly 6 characters: 3 for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN") followed by a space, and then two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). +- **Enable region/language emulation**: Enables the region/language emulation feature. This allows some games which need a specific language to be set to work, and **DLCs for foreign games** to load. To use it, create a **locales** folder inside aurei, and one .txt for each game, named after the **title id** of the game (look them up on **3dsdb.com**). The txt must contain exactly 6 characters: **3 for the region** ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN") followed by **a space**, and then **two for the language** ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). -- **Use developer UNITINFO**: This makes the console be reported as an official development unit to the OS and applications. This makes debug options appear in the ErrDisp (the "An error has occurred" screen), and also allows you to run certain developer-unit system software on a retail console. +- **Use developer UNITINFO**: This makes the console be reported as an official development unit to the OS and applications. This makes debug options appear in the **ErrDisp** (the "An error has occurred" screen), and also allows you to run certain developer-unit system software on a retail console. - **Show current NAND in System Settings**: This displays the current NAND/FIRM instead of "Ver." in System Settings. The strings that can be shown are: **Emu** (**first EmuNAND** booted with its own FIRM), **EmuA** (**first EmuNAND** booted with **the SysNAND FIRM**), **Emu2** (**second EmuNAND** booted with its own FIRM), **Sys** (**SysNAND** booted with with its own FIRM), **SysA** (**SysNAND** booted with the first EmuNAND's FIRM). - **Show GBA boot screen in patched AGB_FIRM**: Shows the original GBA boot animation when you launch a GBA game. -- **Enable splash screen with no screen-init**: Allows a splash screen to be displayed if you have a fork of A9LH with no screen init. Leaving it off makes the boot completely silent and "stock-like". \ No newline at end of file +- **Enable splash screen with no screen-init**: Allows a **splash screen** to be displayed if you have a fork of A9LH with no screen init. Leaving it off makes the boot completely silent and "stock-like". \ No newline at end of file