From 78d646c24e2c3c4b3ed99d61060640008fce5f61 Mon Sep 17 00:00:00 2001 From: 916253 <916253@users.noreply.github.com> Date: Tue, 2 May 2017 08:58:01 -0400 Subject: [PATCH] Updated config screenshot and some option's titles --- Options-and-usage.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Options-and-usage.md b/Options-and-usage.md index f928c1a..d7e0584 100644 --- a/Options-and-usage.md +++ b/Options-and-usage.md @@ -2,7 +2,7 @@ If you are booting Luma3DS for the first time, you will be greeted with the conf If you want to open the configuration menu again, simply hold the **SELECT** button. If the configuration file is incompatible with the current version, it will be automatically discarded. -![Config menu](https://raw.githubusercontent.com/wiki/AuroraWright/Luma3DS/images/config_menu.png) +![Config menu](https://i.imgur.com/DzQTurk.png) ## Options: @@ -50,7 +50,7 @@ You can override the EmuNAND to take the FIRM from on boot by holding down a but --- -- **Enable FIRMs and modules loading from SD**: If the option is **on**: +- **Enable loading external FIRMs and modules**: If the option is **on**: - If present in the `luma` folder, one of `firmware.bin`, `firmware_twl.bin`, `firmware_agb` and `firmware_safe.bin` (depending on the firmware being launched) will be used instead of the one stored in CTRNAND. If using NUS-encrypted FIRMs, a matching **cetk** file for each encrypted FIRM is needed (`/luma/cetk`, `/luma/cetk_twl`, `/luma/cetk_agb`, `/luma/cetk_safe` respectively). - If present in the `/luma/sysmodules` folder, standalone system modules will be loaded instead of the ones built-in to FIRM (not supported for SAFE_FIRM and NATIVE_FIRM versions older than 3.x). @@ -62,7 +62,7 @@ This path will be attempted on both SD and CTRNAND, and is also picked up if not --- -- **Enable game patching**: Enables the following features: +- **Enable game patcher**: Enables the following features: - The region/language emulation feature allows some games which need a specific language to be set to work, and **DLCs for foreign games** to load. To use it: - Create a folder named **`titles`** inside `luma`. - Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.