From af9db256b07bcce0749085dbfff784f2bcbe1654 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=B5=90=E5=9F=8E=E3=82=A4=E3=83=B4?= <25443872+yuukieve@users.noreply.github.com> Date: Tue, 31 Jul 2018 20:57:20 -0400 Subject: [PATCH] Updated Optional features (markdown) --- Optional-features.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Optional-features.md b/Optional-features.md index 90870d4..0836cab 100644 --- a/Optional-features.md +++ b/Optional-features.md @@ -6,7 +6,7 @@ Luma3DS has various optional features that are configurable via its config menu. * **Default EmuNAND:** If you have more than one EmuNAND on your SD card, you can choose the one Luma3DS will default to by using the A button to cycle between EmuNANDs one through four. * **Screen brightness:** Choose one of four different brightness levels for the config menu and chainloaded payloads. Note that chainloaded payloads can define their own brightness level, overriding this option; for example, modern versions of GodMode9 determine brightness via the volume slider state. -* **Splash:** If this option is enabled, Luma3DS will look for custom splash screen images at /luma/splash.bin and /luma/splashbottom.bin on the SD card. Custom splash screens can be downloaded from [Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/releases/latest) or created manually from images via [this website](https://xem.github.io/3DShomebrew/tools/image-to-bin.html). There are three different modes: +* **Splash:** If this option is enabled, Luma3DS will look for custom splash screen images at /luma/splash.bin, /luma/splashbottom.bin, /luma/splashpin.bin on the SD card. These are displayed on the top, bottom, and at the pin entry screen respectively. Custom splash screens can be downloaded from [Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/releases/latest) or created manually from images via [this website](https://xem.github.io/3DShomebrew/tools/image-to-bin.html). There are three different modes: * **Off:** Splash screens disabled. * **Before:** Display the splash screen before loading any payloads; useful for payloads with the ability to detect hotkeys. * **After:** Chainload the desired payload, display the splash screen, and then continue to the payload.