From eaa1d9021167b674eadc90434d8fd1d1b7f80e1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=B5=90=E5=9F=8E=E3=82=A4=E3=83=B4?= <25443872+yuukieve@users.noreply.github.com> Date: Tue, 31 Jul 2018 20:42:13 -0400 Subject: [PATCH] Updated Cheats (markdown) --- Cheats.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Cheats.md b/Cheats.md index c6b5233..b20a316 100644 --- a/Cheats.md +++ b/Cheats.md @@ -1,12 +1,13 @@ # Cheats -Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [duckbill007](https://github.com/duckbill007). If you are familiar with Gateway cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. +Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [duckbill007](https://github.com/duckbill007). If you are familiar with Gateshark cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. ## Where do I put cheats? Cheats are stored in individual plain text files per game, and should be placed at /luma/titles/titleid/cheats.txt, with titleid being replaced with the title id of your desired game. For example, /luma/titles/000400000F700800/cheats.txt (For The Binding of Isaac: Rebirth (U)). ## How should cheats be formatted in cheats.txt? -Cheats should be formatted with the title of the cheat in brackets, then the code on the lines directly below, with an empty line between the end of one cheat and the title of the next. -Example: +Cheats should be formatted with the title of the cheat in brackets, then the code on the lines directly below, with an empty line between the end of one cheat and the title of the next. + +**Example:** ![](https://i.imgur.com/sIlZnW3.png)