From ffcc09ae456fb9b594c2649234401ddb9f268d6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=B5=90=E5=9F=8E=E3=82=A4=E3=83=B4?= <25443872+yuukieve@users.noreply.github.com> Date: Wed, 1 Aug 2018 18:08:11 -0400 Subject: [PATCH] Updated Cheat Engine (markdown) --- Cheat-Engine.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cheat-Engine.md b/Cheat-Engine.md index aa1feea..13f3988 100644 --- a/Cheat-Engine.md +++ b/Cheat-Engine.md @@ -1,5 +1,5 @@ # Cheat Engine -Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [**@duckbill007**](https://github.com/duckbill007). If you are familiar with Gateshark cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. +Gateshark cheat support is an feature in Luma3DS as of version 9.1 and later, courtesy of [**@duckbill007**](https://github.com/duckbill007). If you are familiar with Gateshark cheats, this will be fairly familiar to you, but even if you have no experience with Gateshark, this should be very simple to set up. If you don't want to do this manually, you can also use [Sharkive](https://github.com/BernardoGiordano/Sharkive) by [**@BernardoGiordano**](https://github.com/BernardoGiordano/Sharkive). ## Where do I put cheats? Cheats are stored in individual plain text files per game, and should be placed at /luma/titles/titleid/cheats.txt, with titleid being replaced with the title id of your desired game. For example, /luma/titles/000400000F700800/cheats.txt (For The Binding of Isaac: Rebirth (U)).