#include "timer.h" void timer_start( void ) { // reset / deactivate timers *TIMER_CNT0 = 0; *TIMER_CNT1 = *TIMER_CNT2 = *TIMER_CNT3 = TIMER_COUNT_UP; *TIMER_VAL0 = *TIMER_VAL1 = *TIMER_VAL2 = *TIMER_VAL3 = 0; // start timers *TIMER_CNT0 = TIMER_ACTIVE; *TIMER_CNT1 = *TIMER_CNT2 = *TIMER_CNT3 = TIMER_ACTIVE | TIMER_COUNT_UP; } void timer_stop( void ) { *TIMER_CNT0 &= ~TIMER_ACTIVE; *TIMER_CNT1 &= ~TIMER_ACTIVE; *TIMER_CNT2 &= ~TIMER_ACTIVE; *TIMER_CNT3 &= ~TIMER_ACTIVE; } u64 timer_ticks( void ) { u64 ticks = 0; ticks |= (u64) *TIMER_VAL0 << 0; ticks |= (u64) *TIMER_VAL1 << 16; ticks |= (u64) *TIMER_VAL2 << 32; ticks |= (u64) *TIMER_VAL3 << 48; return ticks; } u64 timer_msec( void ) { return (timer_ticks() * 1000) / TICKS_PER_SEC; } u64 timer_sec( void ) { return timer_ticks() / TICKS_PER_SEC; }