/*
 * Copyright (c) Atmosphère-NX
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms and conditions of the GNU General Public License
 * version 2, as published by the Free Software Foundation.
 *
 * This program is distributed in the hope it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once
#include <vapours/svc/svc_types_common.hpp>

namespace ams::svc::arch::arm {

    constexpr inline size_t NumTlsSlots = 16;
    constexpr inline size_t MessageBufferSize = 0x100;

    struct ThreadLocalRegion {
        u32 message_buffer[MessageBufferSize / sizeof(u32)];
        volatile u16 disable_count;
        volatile u16 interrupt_flag;
        volatile u8 cache_maintenance_flag;
        volatile s64 thread_cpu_time;
        volatile ams::svc::Handle thread_handle;
        /* TODO: Should we bother adding the Nintendo aarch32 thread local context here? */
        uintptr_t TODO[(0x200 - 0x114) / sizeof(uintptr_t)];
    };

    ALWAYS_INLINE ThreadLocalRegion *GetThreadLocalRegion() {
        ThreadLocalRegion *tlr;
        __asm__ __volatile__("mrc p15, 0, %[tlr], c13, c0, 3" : [tlr]"=&r"(tlr) :: "memory");
        return tlr;
    }

}
