import { Card, CardContent } from "../components/ui/Card"; const GITHUB_URL = "https://github.com/alula/hbpatcher"; export function AboutPage() { return (
This tool may or may not work correctly. It is not the responsibility of the author of this tool or the author of the homebrew. Users should obtain the latest version of homebrew recompiled against the latest libnx if possible over using this tool. This tool is only an assist for unmaintained homebrew to reduce the impact of kernel changes.
libnx v4.10.0 (or newer).
The updated library resolves the memory conflict and stays backward compatible with older Atmosphère versions and firmwares.
You can find the source code for this tool on{" "} GitHub .
Atmosphère 1.10.0+ integrates kernel optimizations from Firmware
21.0.0. This improves performance but breaks older homebrew,
causing crashes or hangs on exit. If your homebrew is
unmaintained, use this tool to patch the .nro files.
If the app is still active, ask the developer to update it.
This tool scans your .nro files to see if they rely
on the old, now-unsafe memory layout. If it detects a conflict, it
modifies the binary to{" "}
move its Thread Local Storage (TLS)
{" "}
from offset 0x108 to the safe offset{" "}
0x180. Effectively, it mimics the result of
recompiling the app with the latest libraries, restoring stability
without needing the source code.
It might seem logical for the Homebrew Loader (hbl)
to handle this automatically, but that's out of scope for a
simple program loader. HBL’s job is to execute code as-is, not
to dynamically repair binaries.
Trying to patch memory offsets on the fly is invasive and fragile; if HBL guesses wrong, it could corrupt the entire homebrew environment. Furthermore, baking a patcher into the loader sets a bad precedent. The maintainers want to encourage proper fixes (recompilation) rather than relying on permanent "dirty hacks" within the OS itself.{" "} Source: Switchbrew
This isn't a bug; it's a conflict over real estate. In Firmware
21.0.0, Nintendo optimized the kernel to write CPU timing data
to a specific memory address (usertls + 0x108) on
every thread switch.
Previous versions of libnx (the homebrew library)
assumed this space was unused and stored data there. Official
software always respected the reservation, so it wasn't
affected. Now that the kernel—and by extension,
Atmosphère—actively uses that space, old homebrew gets its
memory overwritten, leading to immediate crashes.
Atmosphère aims to reimplement Nintendo's kernel logic 1:1. When Nintendo changes how the kernel works, Atmosphère must follow suit to ensure official games run correctly.
While the developers have added quiet workarounds in the past (like the FW 19.0.0 debug flags), this specific issue was too risky to mask. A workaround here would require adding conditional logic to the kernel scheduler—the most time-critical part of the system. Adding checks for "broken homebrew" during every thread switch would add complexity, potentially degrade performance system-wide, and could even introduce bugs in official games.