#include "ThreadTest.h" #include "starlight/Application.h" #include "starlight/ConfigManager.h" using starlight::Application; void ThreadTest::Body() { auto& cc = Application::GetConfig("test"); int count = 0; cc.Json()["pork"] = 0; cc.Save(); cc.autoSave = true; while(true) { cc.Json()["pork"] = ++count; //cc.Save(); Yield(); } }