forked from Mirror/GodMode9
Added TIMER_UNLOCK build parameter
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1cb2ca523c
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d8521dfdb9
@ -42,6 +42,10 @@ ifeq ($(AUTO_UNLOCK),1)
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CFLAGS += -DAUTO_UNLOCK
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endif
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ifeq ($(TIMER_UNLOCK),1)
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CFLAGS += -DTIMER_UNLOCK
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endif
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ifdef FIXED_BRIGHTNESS
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CFLAGS += -DFIXED_BRIGHTNESS=$(FIXED_BRIGHTNESS)
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endif
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@ -323,7 +323,6 @@ bool ShowPrompt(bool ask, const char *format, ...)
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#ifndef AUTO_UNLOCK
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#define PRNG (*(volatile u32*)0x10011000)
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bool ShowUnlockSequence(u32 seqlvl, const char *format, ...) {
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const char dpad_symbols[] = { '\x1A', '\x1B', '\x18', '\x19' }; // R L U D
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const int seqcolors[7] = { COLOR_STD_FONT, COLOR_BRIGHTGREEN, COLOR_BRIGHTYELLOW,
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COLOR_ORANGE, COLOR_BRIGHTBLUE, COLOR_RED, COLOR_DARKRED };
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const u32 seqlen_max = 7;
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@ -340,21 +339,6 @@ bool ShowUnlockSequence(u32 seqlvl, const char *format, ...) {
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u32 x, y;
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// generate sequence
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u32 sequence[seqlen_max];
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char seqsymbols[seqlen_max];
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u32 lastlsh = (u32) -1;
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for (u32 n = 0; n < (seqlen-1); n++) {
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u32 lsh = lastlsh;
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while (lsh == lastlsh) lsh = (PRNG & 0x3);
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lastlsh = lsh;
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sequence[n] = BUTTON_RIGHT << lsh;
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seqsymbols[n] = dpad_symbols[lsh];
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}
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sequence[seqlen-1] = BUTTON_A;
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seqsymbols[seqlen-1] = 'A';
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char str[STRBUF_SIZE] = { 0 };
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va_list va;
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va_start(va, format);
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@ -376,8 +360,26 @@ bool ShowUnlockSequence(u32 seqlvl, const char *format, ...) {
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ClearScreenF(true, false, color_bg);
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DrawStringF(MAIN_SCREEN, x, y, color_font, color_bg, str);
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#ifndef TIMER_UNLOCK
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DrawStringF(MAIN_SCREEN, x, y + str_height - 28, color_font, color_bg, "To proceed, enter this:");
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// generate sequence
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const char dpad_symbols[] = { '\x1A', '\x1B', '\x18', '\x19' }; // R L U D
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u32 sequence[seqlen_max];
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char seqsymbols[seqlen_max];
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u32 lastlsh = (u32) -1;
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for (u32 n = 0; n < (seqlen-1); n++) {
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u32 lsh = lastlsh;
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while (lsh == lastlsh) lsh = (PRNG & 0x3);
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lastlsh = lsh;
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sequence[n] = BUTTON_RIGHT << lsh;
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seqsymbols[n] = dpad_symbols[lsh];
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}
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sequence[seqlen-1] = BUTTON_A;
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seqsymbols[seqlen-1] = 'A';
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while (true) {
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for (u32 n = 0; n < seqlen; n++) {
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DrawStringF(MAIN_SCREEN, x + (n*4*FONT_WIDTH_EXT), y + str_height - 18,
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@ -395,6 +397,28 @@ bool ShowUnlockSequence(u32 seqlvl, const char *format, ...) {
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else if (lvl == 0 || !(pad_state & sequence[lvl-1]))
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lvl = 0;
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}
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#else
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DrawStringF(MAIN_SCREEN, x, y + str_height - 28, color_font, color_bg, "To proceed, hold <X>:");
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while (!CheckButton(BUTTON_B)) {
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for (u32 n = 0; n < seqlen; n++) {
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DrawStringF(MAIN_SCREEN, x + (n*4*FONT_WIDTH_EXT), y + str_height - 18,
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(lvl > n) ? color_on : color_off, color_bg, "<%c>", (lvl > n) ? 'X' : ' ');
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}
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if (lvl == seqlen)
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break;
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u32 prev_lvl = lvl;
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while (lvl == prev_lvl) {
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u64 timer = timer_start();
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while ((lvl != 0) && CheckButton(BUTTON_X) && (timer_msec(timer) < 400));
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if (CheckButton(BUTTON_B)) break;
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else if (CheckButton(BUTTON_X)) lvl++;
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else lvl = 0;
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}
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}
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#endif
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ClearScreenF(true, false, COLOR_STD_BG);
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