forked from Mirror/libstarlight
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#include "Button.h"
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#include "starlight/InputManager.h"
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#include "starlight/GFXManager.h"
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#include "starlight/ThemeManager.h"
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using starlight::Vector2;
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using starlight::Color;
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using starlight::gfx::Font;
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using starlight::InputManager;
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using starlight::GFXManager;
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using starlight::ThemeManager;
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using starlight::ui::Button;
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void Button::SetText(const std::string& text) {
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label = text;
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MarkForRedraw();
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}
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void Button::Draw() {
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static auto font = ThemeManager::GetFont("default.12");
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static auto idle = ThemeManager::GetAsset("controls/button.idle");
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static auto press = ThemeManager::GetAsset("controls/button.press");
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auto rect = (this->rect + GFXManager::GetOffset()).IntSnap();
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if (InputManager::GetDragHandle() == this) {
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press->Draw(rect);
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} else {
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idle->Draw(rect);
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}
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font->Print(rect, label, 1, Color::white, Vector2(0.5f, 0.5f), Color::black);
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}
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void Button::OnTouchOn() {
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if (InputManager::Pressed(KEY_TOUCH)) {
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InputManager::GetDragHandle().Grab(this);
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MarkForRedraw();
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}
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}
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void Button::OnTouchOff() {
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auto& drag = InputManager::GetDragHandle();
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if (drag == this) drag.Release();
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}
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void Button::OnDragStart() {
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// do we need to do anything here?
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}
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void Button::OnDragHold() {
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if (InputManager::TouchDragDist().Length() > InputManager::dragThreshold) {
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InputManager::GetDragHandle().PassUp();
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}
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}
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void Button::OnDragRelease() {
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if (InputManager::Released(KEY_TOUCH)) {
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if (eOnTap) eOnTap(*this);
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}
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MarkForRedraw();
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}
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