39 lines
848 B
C++

#pragma once
#include "starlight/_global.h"
#include <string>
#include <memory>
#include "starlight/datatypes/Optional.h"
#include "starlight/ThemeManager.h"
#include "starlight/gfx/ThemeRef.h"
#include "starlight/gfx/DrawContextCanvas.h"
#include "starlight/ui/UIElement.h"
namespace starlight {
namespace ui {
class DebugConsole : public UIElement {
private:
//
public:
std::string text = "";
std::unique_ptr<gfx::DrawContextCanvas> buffer;
bool dirty = false;
DebugConsole(VRect rect);
~DebugConsole() override;
void Start();
void PreDrawOffscreen() override;
void PreDraw() override;
void Draw() override;
};
}
}