forked from Mirror/libstarlight
make TextConfig.Print string ref const, make form priority float, ScrollField::ScrollIntoView, minor BitmapFont fix
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
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#include "starlight/_global.h"
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#include "starlight/ui/UICanvas.h"
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namespace starlight {
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namespace ui {
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class ScrollField : public UICanvas {
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public:
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Vector2 scrollMax = Vector2::zero;
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Vector2 scrollVel = Vector2::zero;
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Vector2 scrollPreVel = Vector2::zero;
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ScrollField(VRect rect) : UICanvas(rect) { }
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~ScrollField() { }
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void Update() override;
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void ScrollIntoView(Vector2 pt);
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void ScrollIntoView(VRect box);
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// events
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void OnTouchOn() override;
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void OnTouchOff() override { }
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void OnTouchHold() override { }
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void OnProcessTouchEvent() override;
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bool InterceptsTouch(Vector2 where) override { return true; }
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bool OnDragPassed() override;
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void OnDragStart() override;
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void OnDragRelease() override;
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void OnDragHold() override;
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};
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}
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}
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