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GodMode9/source/main.c

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At least this shows something now... ... still faulty, though.
2016-02-25 16:57:01 +01:00
#include "godmode.h"
Godmode9 scripting support
2017-06-09 01:45:00 +02:00
#include "power.h"
Took over source files from Decrypt9 ... this is not compilable and by no means anywhere near even a proof of concept now.
2016-02-13 17:29:56 +01:00
Add support for upcoming Luma3DS & B9S versions... ...without breaking support for outdated/deprecated entrypoints, and fix start.s (GW & DTCM issue)
2017-05-26 01:51:14 +02:00
void main(int argc, char** argv)
Took over source files from Decrypt9 ... this is not compilable and by no means anywhere near even a proof of concept now.
2016-02-13 17:29:56 +01:00
{
Allow running GodMode9 in any environment
2017-07-27 18:28:27 +02:00
(void) argc; // unused for now
(void) argv; // unused for now
Prevent race condition in main
2017-07-29 15:30:46 +02:00
// Screen on
ScreenOn();
Add screeninit to FIRM payload
2017-07-26 21:39:30 +02:00
// Run the main program
Prevent race condition in main
2017-07-29 15:30:46 +02:00
if (GodMode() == GODMODE_EXIT_REBOOT) Reboot();
else PowerOff();
Took over source files from Decrypt9 ... this is not compilable and by no means anywhere near even a proof of concept now.
2016-02-13 17:29:56 +01:00
}
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