GodMode9/source/virtual/virtual.h

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#pragma once
#include "common.h"
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#include "fsdir.h"
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#include "nand.h"
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#define VRT_SYSNAND NAND_SYSNAND
#define VRT_EMUNAND NAND_EMUNAND
#define VRT_IMGNAND NAND_IMGNAND
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#define VRT_XORPAD NAND_ZERONAND
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#define VRT_MEMORY (1UL<<10)
#define VRT_GAME (1UL<<11)
#define VRT_TICKDB (1UL<<12)
#define VRT_CART (1UL<<13)
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#define VRT_SOURCE (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND|VRT_XORPAD|VRT_MEMORY|VRT_GAME|VRT_TICKDB|VRT_CART)
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#define VFLAG_DIR (1UL<<16)
#define VFLAG_ROOT (1UL<<17)
#define VFLAG_LV3 (1UL<<18)
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#define VRT_DRIVES {'S', VRT_SYSNAND}, {'E', VRT_EMUNAND}, {'I', VRT_IMGNAND}, {'X', VRT_XORPAD }, \
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{'M', VRT_MEMORY}, {'G', VRT_GAME}, {'T', VRT_TICKDB}, {'C', VRT_CART}
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// virtual file flag (subject to change):
// bits 0...9 : reserved for NAND virtual sources and info
// bits 10...15: reserved for other virtual sources
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// bits 16...21: reserved for external flags
// bits 22...31: reserved for internal flags (different per source)
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typedef struct {
char name[32];
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u64 offset; // must be a multiple of 0x200 (for NAND access)
u64 size;
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u32 keyslot;
u32 flags;
} __attribute__((packed)) VirtualFile;
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// virtual dirs are only relevant for virtual game drives
typedef struct {
int index;
u64 offset;
u64 size;
u32 flags;
} __attribute__((packed)) VirtualDir;
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u32 GetVirtualSource(const char* path);
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bool InitVirtualImageDrive(void);
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bool CheckVirtualDrive(const char* path);
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bool ReadVirtualDir(VirtualFile* vfile, VirtualDir* vdir);
bool OpenVirtualRoot(VirtualDir* vdir, u32 virtual_src);
bool OpenVirtualDir(VirtualDir* vdir, VirtualFile* ventry);
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bool GetVirtualFile(VirtualFile* vfile, const char* path);
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bool GetVirtualDir(VirtualDir* vdir, const char* path);
bool GetVirtualDirContents(DirStruct* contents, char* fpath, int fnsize, const char* pattern, bool recursive);
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bool GetVirtualFilename(char* name, const VirtualFile* vfile, u32 n_chars);
int ReadVirtualFile(const VirtualFile* vfile, u8* buffer, u64 offset, u64 count, u32* bytes_read);
int WriteVirtualFile(const VirtualFile* vfile, const u8* buffer, u64 offset, u64 count, u32* bytes_written);
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u64 GetVirtualDriveSize(const char* path);