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https://github.com/d0k3/GodMode9.git
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Cleanup virtual.c source code
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0e55882468
commit
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@ -363,7 +363,6 @@ int ReadNcchImageBytes(u8* buffer, u64 offset, u64 count) {
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bool OpenVGameDir(VirtualDir* vdir, VirtualFile* ventry) {
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// build vdir object
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vdir->index = -1;
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vdir->virtual_src = VRT_GAME;
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if (!ventry) { // root dir
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vdir->offset = 0;
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vdir->size = GetMountSize();
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@ -34,7 +34,7 @@ bool CheckVirtualDrive(const char* path) {
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}
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bool ReadVirtualDir(VirtualFile* vfile, VirtualDir* vdir) {
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u32 virtual_src = vdir->virtual_src;
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u32 virtual_src = vdir->flags & VRT_SOURCE;
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bool ret = false;
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if (virtual_src & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND|VRT_XORPAD)) {
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ret = ReadVNandDir(vfile, vdir);
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@ -57,7 +57,6 @@ bool OpenVirtualRoot(VirtualDir* vdir, u32 virtual_src) {
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}
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vdir->index = -1;
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vdir->flags |= VFLAG_DIR|virtual_src;
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vdir->virtual_src = virtual_src;
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return true;
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}
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@ -74,7 +73,6 @@ bool OpenVirtualDir(VirtualDir* vdir, VirtualFile* ventry) {
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vdir->flags = ventry->flags;
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}
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vdir->flags |= virtual_src;
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vdir->virtual_src = virtual_src;
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return true;
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}
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@ -96,7 +94,7 @@ bool GetVirtualFile(VirtualFile* vfile, const char* path) {
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char* name;
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VirtualDir vdir;
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if (!OpenVirtualRoot(&vdir, virtual_src)) return false;
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for (name = strtok(lpath + 3, "/"); name && vdir.virtual_src; name = strtok(NULL, "/")) {
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for (name = strtok(lpath + 3, "/"); name && vdir.flags; name = strtok(NULL, "/")) {
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if (!(vdir.flags & VFLAG_LV3)) { // standard method
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while (true) {
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if (!ReadVirtualDir(vfile, &vdir)) return false;
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@ -109,7 +107,7 @@ bool GetVirtualFile(VirtualFile* vfile, const char* path) {
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return false;
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}
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if (!OpenVirtualDir(&vdir, vfile))
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vdir.virtual_src = 0;
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vdir.flags = 0;
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}
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return (name == NULL); // if name is NULL, this succeeded
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@ -40,7 +40,6 @@ typedef struct {
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u64 offset;
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u64 size;
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u32 flags;
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u32 virtual_src;
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} __attribute__((packed)) VirtualDir;
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u32 GetVirtualSource(const char* path);
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@ -37,7 +37,7 @@ bool CheckVNandDrive(u32 nand_src) {
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bool ReadVNandDir(VirtualFile* vfile, VirtualDir* vdir) { // uses a generic vdir object generated in virtual.c
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int n_templates = sizeof(vNandFileTemplates) / sizeof(VirtualFile);
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const VirtualFile* templates = vNandFileTemplates;
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u32 nand_src = vdir->virtual_src;
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u32 nand_src = vdir->flags & VRT_SOURCE;
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while (++vdir->index < n_templates) {
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// get NAND type (O3DS/N3DS/NO3DS), workaround for empty EmuNAND
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