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Properly take over extdata ID when installing
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@ -92,8 +92,8 @@ u32 BuildTitleInfoEntryNcch(TitleInfoEntry* tie, TitleMetaData* tmd, NcchHeader*
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align(exthdr->savedata_size, align_size); // savegame
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tie->flags_1[0] = 0x01; // has SD save
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};
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// extdata ID low (hacky)
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tie->extdata_id_low = getle32(exthdr->aci_data + 0x30 - 0x0C + 0x04);
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// extdata ID low (hacky, we navigate to storage info)
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tie->extdata_id_low = getle32(exthdr->aci_data + (0x30 - 0x0C));
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} else {
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tie->flags_0[0] = 0x00; // no manual
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tie->title_version &= 0xFFFF; // no dlp
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