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Convert old escapes to Unicode
Only does the ones below ASCII (0x00 - 0x1F), hopefully none of the high ones are important because they'll conflict with Unicode codepoints
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@ -69,12 +69,19 @@ static const u16 cp437_sorted_map[0x100] = {
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0x25BC, 0x25C4, 0x25CB, 0x25D8, 0x25D9, 0x263A, 0x263B, 0x263C, 0x2640, 0x2642, 0x2660, 0x2663, 0x2665, 0x2666, 0x266A, 0x266B
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};
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// lookup table to convert the old CP-437 escapes to Unicode
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static const u16 cp437_escapes[0x20] = {
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0x0000, 0x263A, 0x263B, 0x2665, 0x2666, 0x2663, 0x2660, 0x2022, 0x25D8, 0x25CB, 0x25D9, 0x2642, 0x2640, 0x266A, 0x266B, 0x263C,
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0x25BA, 0x25C4, 0x2195, 0x203C, 0x00B6, 0x00A7, 0x25AC, 0x21A8, 0x2191, 0x2193, 0x2192, 0x2190, 0x221F, 0x2194, 0x25B2, 0x25BC
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};
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#define PIXEL_OFFSET(x, y) (((x) * SCREEN_HEIGHT) + (SCREEN_HEIGHT - (y) - 1))
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u16 GetFontIndex(u16 c, bool use_ascii_lut)
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{
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if (use_ascii_lut && c >= 0x20 && c <= 0x7F) return ascii_lut[c - 0x20];
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if (c < 0x20) return GetFontIndex(cp437_escapes[c], use_ascii_lut);
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else if (use_ascii_lut && c < 0x80) return ascii_lut[c - 0x20];
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int left = 0;
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int right = font_count;
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