Fix a bug in vgame.c

it's a wonder this didn't blow up earlier
This commit is contained in:
d0k3 2016-12-22 01:35:59 +01:00
parent 52ef9c2af3
commit 36f52950e6

View File

@ -44,9 +44,9 @@ static u32 vgame_type = 0;
static u32 base_vdir = 0;
static VirtualFile* templates_cia = (VirtualFile*) VGAME_BUFFER; // first 52kb reserved (enough for 950 entries)
static VirtualFile* templates_ncsd = (VirtualFile*) VGAME_BUFFER + 0xE800; // 2kb reserved (enough for 36 entries)
static VirtualFile* templates_ncch = (VirtualFile*) VGAME_BUFFER + 0xF000; // 2kb reserved (enough for 36 entries)
static VirtualFile* templates_exefs = (VirtualFile*) VGAME_BUFFER + 0xF800; // 2kb reserved (enough for 36 entries)
static VirtualFile* templates_ncsd = (VirtualFile*) (VGAME_BUFFER + 0xE800); // 2kb reserved (enough for 36 entries)
static VirtualFile* templates_ncch = (VirtualFile*) (VGAME_BUFFER + 0xF000); // 2kb reserved (enough for 36 entries)
static VirtualFile* templates_exefs = (VirtualFile*) (VGAME_BUFFER + 0xF800); // 2kb reserved (enough for 36 entries)
static int n_templates_cia = -1;
static int n_templates_ncsd = -1;
static int n_templates_ncch = -1;