mirror of
https://github.com/d0k3/GodMode9.git
synced 2025-06-26 05:32:47 +00:00
Ended bootstrap support
... the bootstrap build goal is now called 'a9lh'
This commit is contained in:
parent
52dc94ddfd
commit
4a89682cae
14
Makefile
14
Makefile
@ -47,8 +47,8 @@ LDFLAGS = -nostartfiles -g $(ARCH) -Wl,-Map,$(TARGET).map
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ifeq ($(EXEC_METHOD),GATEWAY)
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ifeq ($(EXEC_METHOD),GATEWAY)
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LDFLAGS += --specs=../gateway.specs
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LDFLAGS += --specs=../gateway.specs
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else ifeq ($(EXEC_METHOD),BOOTSTRAP)
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else ifeq ($(EXEC_METHOD),A9LH)
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LDFLAGS += --specs=../bootstrap.specs
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LDFLAGS += --specs=../a9lh.specs
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endif
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endif
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LIBS :=
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LIBS :=
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@ -103,10 +103,10 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: common clean all gateway bootstrap cakehax cakerop brahma release
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.PHONY: common clean all gateway a9lh cakehax cakerop brahma release
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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all: brahma
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all: a9lh
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common:
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common:
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@[ -d $(OUTPUT_D) ] || mkdir -p $(OUTPUT_D)
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@[ -d $(OUTPUT_D) ] || mkdir -p $(OUTPUT_D)
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@ -120,8 +120,8 @@ gateway: common
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@cp resources/LauncherTemplate.dat $(OUTPUT_D)/Launcher.dat
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@cp resources/LauncherTemplate.dat $(OUTPUT_D)/Launcher.dat
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@dd if=$(OUTPUT).bin of=$(OUTPUT_D)/Launcher.dat bs=1497296 seek=1 conv=notrunc
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@dd if=$(OUTPUT).bin of=$(OUTPUT_D)/Launcher.dat bs=1497296 seek=1 conv=notrunc
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bootstrap: common
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a9lh: common
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=BOOTSTRAP
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=A9LH
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cakehax: submodules common
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cakehax: submodules common
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=GATEWAY
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=GATEWAY
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@ -132,7 +132,7 @@ cakerop: cakehax
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@make DATNAME=$(TARGET).dat DISPNAME=$(TARGET) GRAPHICS=../resources/CakesROP -C CakesROP
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@make DATNAME=$(TARGET).dat DISPNAME=$(TARGET) GRAPHICS=../resources/CakesROP -C CakesROP
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@mv CakesROP/CakesROP.nds $(OUTPUT_D)/$(TARGET).nds
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@mv CakesROP/CakesROP.nds $(OUTPUT_D)/$(TARGET).nds
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brahma: submodules bootstrap
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brahma: submodules a9lh
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@[ -d BrahmaLoader/data ] || mkdir -p BrahmaLoader/data
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@[ -d BrahmaLoader/data ] || mkdir -p BrahmaLoader/data
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@cp $(OUTPUT).bin BrahmaLoader/data/payload.bin
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@cp $(OUTPUT).bin BrahmaLoader/data/payload.bin
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@cp resources/BrahmaAppInfo BrahmaLoader/resources/AppInfo
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@cp resources/BrahmaAppInfo BrahmaLoader/resources/AppInfo
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@ -9,7 +9,7 @@ __This is powerful stuff__, so you should not use it if you don't know exactly w
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## How to run this / entry points
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## How to run this / entry points
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GodMode9 can be built to run from a number of entry points, descriptions are below. Note that you need to be on or below 3DS firmware version v9.2 or have ARM9loaderhax installed for any of these to work.
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GodMode9 can be built to run from a number of entry points, descriptions are below. Note that you need to be on or below 3DS firmware version v9.2 or have ARM9loaderhax installed for any of these to work.
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* __A9LH, Brahma & Bootstrap__: Copy `GodMode9.bin` to somewhere on your SD card and run it via either [Brahma](https://github.com/delebile/Brahma2) or [Bootstrap](https://github.com/shinyquagsire23/bootstrap). Brahma derivatives / loaders such as [BrahmaLoader](https://gbatemp.net/threads/release-easily-load-payloads-in-hb-launcher-via-brahma-2-mod.402857/), [BootCTR](https://gbatemp.net/threads/re-release-bootctr-a-simple-boot-manager-for-3ds.401630/) and [CTR Boot Manager](https://gbatemp.net/threads/ctrbootmanager-3ds-boot-manager-loader-homemenuhax.398383/) will also work with this. Build this with `make bootstrap`.
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* __A9LH & Brahma__: Copy `GodMode9.bin` to somewhere on your SD card and run it via either [Brahma](https://github.com/delebile/Brahma2) or [arm9loaderhax](https://github.com/Plailect/Guide/wiki). Brahma derivatives / loaders (such as [BrahmaLoader](https://gbatemp.net/threads/release-easily-load-payloads-in-hb-launcher-via-brahma-2-mod.402857/), [BootCTR](https://gbatemp.net/threads/re-release-bootctr-a-simple-boot-manager-for-3ds.401630/) and [CTR Boot Manager](https://gbatemp.net/threads/ctrbootmanager-3ds-boot-manager-loader-homemenuhax.398383/)) and A9LH chainloaders (such as [Luma3DS](https://github.com/AuroraWright/Luma3DS) and [BootCTR9](https://github.com/hartmannaf/BootCtr9)) will work with this as well. Build this with `make a9lh`.
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* __Homebrew Launcher__: Copy `GodMode9.3dsx` & `GodMode9.smdh` into `/3DS/GodMode9` on your SD card. Run this via [Smealums Homebrew Launcher](http://smealum.github.io/3ds/), [Mashers Grid Launcher](https://gbatemp.net/threads/release-homebrew-launcher-with-grid-layout.397527/) or any other compatible software. Build this with `make brahma`.
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* __Homebrew Launcher__: Copy `GodMode9.3dsx` & `GodMode9.smdh` into `/3DS/GodMode9` on your SD card. Run this via [Smealums Homebrew Launcher](http://smealum.github.io/3ds/), [Mashers Grid Launcher](https://gbatemp.net/threads/release-homebrew-launcher-with-grid-layout.397527/) or any other compatible software. Build this with `make brahma`.
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* __CakeHax Browser__: Copy `GodMode9.dat` to the root of your SD card. You can then run it via http://dukesrg.github.io/?GodMode9.dat from your 3DS browser. Build this via `make cakehax`.
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* __CakeHax Browser__: Copy `GodMode9.dat` to the root of your SD card. You can then run it via http://dukesrg.github.io/?GodMode9.dat from your 3DS browser. Build this via `make cakehax`.
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* __CakeHax MSET__: Copy `GodMode9.dat` to the root of your SD card and `GodMode9.nds` to anywhere on the SD card. You can then run it either via MSET and GodMode9.nds. Build this via `make cakerop`.
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* __CakeHax MSET__: Copy `GodMode9.dat` to the root of your SD card and `GodMode9.nds` to anywhere on the SD card. You can then run it either via MSET and GodMode9.nds. Build this via `make cakerop`.
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@ -19,10 +19,11 @@ If you are a developer and you are building this, you may also just run `make re
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## Credits
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## Credits
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This tool would not have been possible without the help of numerous people. Thanks go to...
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This tool would not have been possible without the help of numerous people. Thanks go to...
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* **Archshift**, for providing the bas eproject infrastructure
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* **Archshift**, for providing the base project infrastructure
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* **Normmatt**, for sdmmc.c / sdmmc.h
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* **Normmatt**, for sdmmc.c / sdmmc.h
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* **Cha(N)**, **Kane49**, and all other FatFS contributors for FatFS
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* **Cha(N)**, **Kane49**, and all other FatFS contributors for FatFS
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* **b1l1s**, for helping me figure out A9LH compatibility
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* **b1l1s**, for helping me figure out A9LH compatibility
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* **Gelex** and **AuroraWright** for helping me figure out various things
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* **Al3x_10m**, **Supster131** and all other fearless testers
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* **Al3x_10m**, **Supster131** and all other fearless testers
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* The fine folks on **freenode #Cakey**
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* The fine folks on **freenode #Cakey**
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* Everyone I possibly forgot, if you think you deserve to be mentioned, just contact me!
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* Everyone I possibly forgot, if you think you deserve to be mentioned, just contact me!
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@ -1,5 +1,5 @@
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%rename link old_link
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%rename link old_link
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*link:
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*link:
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%(old_link) -T ../bootstrap.ld%s
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%(old_link) -T ../a9lh.ld%s
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@ -1,4 +1,4 @@
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#ifdef EXEC_BOOTSTRAP
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#ifdef EXEC_A9LH
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.section .text.start
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.section .text.start
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.align 4
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.align 4
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@ -72,4 +72,4 @@ _start:
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.die:
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.die:
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b .die
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b .die
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#endif // EXEC_BOOTSTRAP
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#endif // EXEC_A9LH
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@ -44,7 +44,7 @@
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#define BOT_SCREEN0 (u8*)(*(u32*)((uint32_t)0x080FFFD0 + 4 * (*(u32*)0x080FFFDC & 1)))
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#define BOT_SCREEN0 (u8*)(*(u32*)((uint32_t)0x080FFFD0 + 4 * (*(u32*)0x080FFFDC & 1)))
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#define TOP_SCREEN1 TOP_SCREEN0
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#define TOP_SCREEN1 TOP_SCREEN0
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#define BOT_SCREEN1 BOT_SCREEN0
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#define BOT_SCREEN1 BOT_SCREEN0
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#elif defined(EXEC_BOOTSTRAP)
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#elif defined(EXEC_A9LH)
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#define TOP_SCREEN0 (u8*)(*(u32*)0x23FFFE00)
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#define TOP_SCREEN0 (u8*)(*(u32*)0x23FFFE00)
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#define TOP_SCREEN1 (u8*)(*(u32*)0x23FFFE00)
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#define TOP_SCREEN1 (u8*)(*(u32*)0x23FFFE00)
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#define BOT_SCREEN0 (u8*)(*(u32*)0x23FFFE08)
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#define BOT_SCREEN0 (u8*)(*(u32*)0x23FFFE08)
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