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README.md / HelloScript.gm9: minor stuff
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@ -24,7 +24,7 @@ You may now run GodMode9 via holding the X Button (or any other button you chose
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## How to build this / developer info
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Build `GodMode9.firm` via `make firm`. This requires [firmtool](https://github.com/TuxSH/firmtool), [Python 3.5+](https://www.python.org/downloads/) and [devkitARM](https://sourceforge.net/projects/devkitpro/) installed).
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You may run `make release` to get a nice, release-ready package of all required files. To build __SafeMode9__ (a bricksafe variant of GodMode9, with limited write permissions) instead of GodMode9, compile with `make FLAVOR=SafeMode9`. To switch screens, compile with `make SWITCH_SCREENS=1`. For additional customization, you may choose the internal font via `make FONT=6X10`, `make FONT=ACORN`, `make FONT=GB` or `make FONT=ORIG`. You may also hardcode the brightness via `make FIXED_BRIGHTNESS=x`, whereas `x` is a value between 0...15.
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You may run `make release` to get a nice, release-ready package of all required files. To build __SafeMode9__ (a bricksafe variant of GodMode9, with limited write permissions) instead of GodMode9, compile with `make FLAVOR=SafeMode9`. To switch screens, compile with `make SWITCH_SCREENS=1`. For additional customization, you may choose the internal font by replacing `font.pbm` inside the `data` directory. You may also hardcode the brightness via `make FIXED_BRIGHTNESS=x`, whereas `x` is a value between 0...15.
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Further customization is possible by hardcoding `aeskeydb.bin` (just put the file into the `data` folder when compiling). All files put into the `data` folder will turn up in the `V:` drive, but keep in mind there's a hard 3MB limit for all files inside, including overhead. A standalone script runner is compiled by providing `autorun.gm9` (again, in the `data` folder) and building with `make SCRIPT_RUNNER=1`.
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@ -149,7 +149,7 @@ This tool would not have been possible without the help of numerous people. Than
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* **Archshift**, for providing the base project infrastructure
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* **Normmatt**, for sdmmc.c / sdmmc.h and gamecart code, and for being of great help on countless other occasions
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* **Cha(N)**, **Kane49**, and all other FatFS contributors for [FatFS](http://elm-chan.org/fsw/ff/00index_e.html)
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* **Wolfvak** for ARM11 code, FIRM binary launcher, fexception handlers, PCX code, Makefile and for help on countless other occasions
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* **Wolfvak** for ARM11 code, FIRM binary launcher, exception handlers, PCX code, Makefile and for help on countless other occasions
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* **SciresM** for helping me figure out RomFS and for boot9strap
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* **SciresM**, **Myria**, **Normmatt**, **TuxSH** and **hedgeberg** for figuring out sighax and giving us access to bootrom
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* **ihaveamac** for first developing the simple CIA generation method and for being of great help in porting it
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@ -43,7 +43,7 @@ ask -o -s "Really continue running this script?\n(I will completely ignore your
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# DATESTAMP is the current date in YYMMDD format
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# Use $[VAR] to get the *content* of a variable VAR
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echo "Your GodMode9 version is $[GM9VER]\nYour region is $[REGION]\nYour serial number is $[SERIAL]\nYour std output path is $[GM9OUT]\nCurrent dir is $[CURRDIR]\nCurrent hax is $[HAX]\nYour system is a $[RDTYPE] $[ONTYPE]\nCurrent datestamp is: $[DATESTAMP]\nCurrent timestamp is: $[TIMESTAMP]\n \nYour sys / emu ID0 is:\n$[SYSID0]\n$[EMUID0]"
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qr "You can also have this as a QR code :)" "Your region is $[REGION]\nYour serial number is $[SERIAL]\nYour std output path is $[GM9OUT]\nCurrent dir is $[CURRDIR]\nCurrent hax is $[HAX]\nYour system is a $[RDTYPE] $[ONTYPE]\nCurrent datestamp is: $[DATESTAMP]\nCurrent timestamp is: $[TIMESTAMP]\n \nYour sys / emu ID0 is:\n$[SYSID0]\n$[EMUID0]"
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qr "You can also have this as a QR code :)" "Your GodMode9 version is $[GM9VER]\nYour region is $[REGION]\nYour serial number is $[SERIAL]\nYour std output path is $[GM9OUT]\nCurrent dir is $[CURRDIR]\nCurrent hax is $[HAX]\nYour system is a $[RDTYPE] $[ONTYPE]\nCurrent datestamp is: $[DATESTAMP]\nCurrent timestamp is: $[TIMESTAMP]\n \nYour sys / emu ID0 is:\n$[SYSID0]\n$[EMUID0]"
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# ERRORMSG and SUCCESSMSG / 'set' COMMAND
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# These two are special environment vars, allowing you to control the message on script failure or success
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