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Full mount compatibility for all known FIRM versions
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commit
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@ -8,8 +8,8 @@
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#define SECRET_NAME "secret_sector.bin"
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#define SECRET_NAME "secret_sector.bin"
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#define FIRM_MAX_SIZE 0x400000 // 4MB, due to FIRM partition size
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#define FIRM_MAX_SIZE 0x400000 // 4MB, due to FIRM partition size
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#define ARM11NCCH_OFFSET 0, 0x2A000, 0x2B000, 0x2C000
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#define ARM9BIN_OFFSET 0x800
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#define ARM9BIN_OFFSET 0x800
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#define ARM11V2_OFFSET 0x2B000
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// see: https://www.3dbrew.org/wiki/FIRM#Firmware_Section_Headers
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// see: https://www.3dbrew.org/wiki/FIRM#Firmware_Section_Headers
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typedef struct {
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typedef struct {
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@ -414,9 +414,10 @@ bool BuildVGameFirmDir(void) {
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n++;
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n++;
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}
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}
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} else if (section->type == 1) { // ARM11 section, search for modules
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} else if (section->type == 1) { // ARM11 section, search for modules
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const u32 arm11_ncch_offset[] = { ARM11NCCH_OFFSET };
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NcchHeader firm_ncch;
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NcchHeader firm_ncch;
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for (u32 v = 0; v < 2; v++) {
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for (u32 v = 0; v < sizeof(arm11_ncch_offset) / sizeof(u32); v++) {
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u32 start = v ? ARM11V2_OFFSET : 0;
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u32 start = arm11_ncch_offset[v];
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for (u32 p = start; p < section->size; p += firm_ncch.size * NCCH_MEDIA_UNIT) {
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for (u32 p = start; p < section->size; p += firm_ncch.size * NCCH_MEDIA_UNIT) {
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char name[8];
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char name[8];
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if ((ReadImageBytes((u8*) &firm_ncch, section->offset + p, 0x200) != 0) ||
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if ((ReadImageBytes((u8*) &firm_ncch, section->offset + p, 0x200) != 0) ||
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