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Replace gamecard timeout code (for consistency)
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@ -22,6 +22,7 @@
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#include "secure_ntr.h"
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#include "card_ntr.h"
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// #include "draw.h"
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#include "timer.h"
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#include "delay.h"
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@ -179,18 +180,25 @@ void NTR_DecryptSecureArea (u32 aGameCode, u32* pCardHash, int nCardHash, u32* p
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for(int ii=0;ii<0x200;ii+=2) NTR_CryptDown (pCardHash, pSecureArea + ii);
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}
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// Causes the timer to count at (33.514 / 1024) Mhz.
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// Count timeout at (33.514 / 1024) Mhz.
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void NTR_SecureDelay(u16 aTimeout)
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{
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u64 tTimeout = (((u64)(aTimeout&0x3FFF)+3)<<10);
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u64 timer = timer_start();
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while (timer_ticks(timer) < tTimeout);
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}
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/*// Causes the timer to count at (33.514 / 1024) Mhz.
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#define TIMER_DIV_1024 (3)
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#define TIMER0_DATA (*(vu16*)0x10003000)
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#define TIMER0_CR (*(vu16*)0x10003002)
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#define TIMER_ENABLE (1<<7)
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void NTR_SecureDelay(u16 aTimeout)
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{
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/* Using a while loop to check the timeout,
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so we have to wait until one before overflow.
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This also requires an extra 1 for the timer data.
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See GBATek for the normal formula used for card timeout.
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*/
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// Using a while loop to check the timeout,
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// so we have to wait until one before overflow.
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// This also requires an extra 1 for the timer data.
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// See GBATek for the normal formula used for card timeout.
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TIMER0_DATA=0x10000-(((aTimeout&0x3FFF)+3));
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//TIMER0_CR=TIMER_DIV_256|TIMER_ENABLE;
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TIMER0_CR=TIMER_DIV_1024|TIMER_ENABLE;
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@ -199,7 +207,7 @@ void NTR_SecureDelay(u16 aTimeout)
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// Clear out the timer registers
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TIMER0_CR=0;
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TIMER0_DATA=0;
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}
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}*/
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u32 NTR_GetIDSafe (u32 flags, const u8* command)
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{
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