refactors all the ugly "pendingX" atomic operations into a single "Event" subsystem/interface thing with two operations
moves all existing code to use this instead
also changes the "bkpt" macro to also indicate unreachable code
- properly performs gpu/backlight reset
- nukes vram so the initrd had to be moved to arm9 memory, and have its size (at least temporarily) limited to 256k
- moved common.h from the ARM9 tree to the common code tree
- does proper deinit now on the ARM11 side
the bug that caused it to fail to launch some FIRMs has been fixed - it can even boot stock FIRMs
- maps a regular ARM-style exception vector table instead of using the bootrom vector redirection
features a ton of bugs because I'm missing something, it actually manages to boot fb3DS v1.2 and BAX fine, but fails to boot itself
- added initial SCU twiddling
- added very untested and unusable SMP code
- fixed race condition that happened on boot
- added initial MMU code (just super basic identity mapping, no caching set up or anything)
- enabled some of the fancier ARMv6 features
- reorganized ARM11 files into their own folders
- possibly more stuff I'm forgetting about