- properly performs gpu/backlight reset
- nukes vram so the initrd had to be moved to arm9 memory, and have its size (at least temporarily) limited to 256k
- reset LEDs on boot
- add code to set the notification LED
- add a PXI command to verify the NVRAM is actually online
- notify the ARM9 about the shell state through the HID thing
- circle pad simulates dpad keys (up, right, down, left)
- raw touchscreen data is provided but currently unused
- added a simple shared memory region thing
- fixed the 10ms delay to be _after_ the backlights are turned on, thanks to profi again
as always, other stuff I probably forgot about
- moved brightness control to the ARM11
- moved HID updating to the ARM11
- moved screen init from ARM9 to the ARM11, always performed unconditionally
- removed unnecessary SCREENINIT and SET_BRIGHTNESS pxi commands
and other stuff I probably forgot about
- maps a regular ARM-style exception vector table instead of using the bootrom vector redirection
features a ton of bugs because I'm missing something, it actually manages to boot fb3DS v1.2 and BAX fine, but fails to boot itself
- added initial SCU twiddling
- added very untested and unusable SMP code
- fixed race condition that happened on boot
- added initial MMU code (just super basic identity mapping, no caching set up or anything)
- enabled some of the fancier ARMv6 features
- reorganized ARM11 files into their own folders
- possibly more stuff I'm forgetting about