8 Commits

Author SHA1 Message Date
Wolfvak
f835469e19 rewrite the bootrom function header, add more operations and add ARM11 versions
- the bootrom is now mapped on the ARM11

- removed the waitClks in favor of a more canonical implementation (subs r0, r0, 4/5 + branch back)
2020-07-24 13:37:29 -03:00
Wolfvak
30f0b004c2 fixed screen init, hopefully the last commmit
- properly performs gpu/backlight reset

- nukes vram so the initrd had to be moved to arm9 memory, and have its size (at least temporarily) limited to 256k
2020-07-18 20:25:34 -03:00
santiago
1e92163245 lazy fix for the screen init bug, hopefully 2020-05-09 16:24:40 -03:00
Wolfvak
915cb2d13e Hopefully fix #466 - now it resets the GPU/LCD into a known state instead of leaving the previous one on 2019-10-13 18:32:41 -03:00
Wolfvak
6dc89d7107 compile time fixed brightness bugfix, reinstated command to set brightness from ARM9 2019-06-03 02:28:25 +02:00
Wolfvak
a6734af45d licensing bs 2019-06-03 02:27:43 +02:00
Wolfvak
016eac6982 - properly set up MMU tables with caching and other fun stuff
- maps a regular ARM-style exception vector table instead of using the bootrom vector redirection

features a ton of bugs because I'm missing something, it actually manages to boot fb3DS v1.2 and BAX fine, but fails to boot itself
2019-06-03 02:27:41 +02:00
Wolfvak
2f86686388 renamed most low level functions and other stuff to fit with the current theme
- added initial SCU twiddling
- added very untested and unusable SMP code
- fixed race condition that happened on boot
- added initial MMU code (just super basic identity mapping, no caching set up or anything)
- enabled some of the fancier ARMv6 features
- reorganized ARM11 files into their own folders
- possibly more stuff I'm forgetting about
2019-06-03 02:27:41 +02:00