mirror of
https://github.com/d0k3/GodMode9.git
synced 2025-06-26 05:32:47 +00:00
84 lines
2.9 KiB
C
84 lines
2.9 KiB
C
#pragma once
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#include <inttypes.h>
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#include <stddef.h>
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#include <stdbool.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <types.h>
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#include <stdalign.h>
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#define max(a,b) \
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(((a) > (b)) ? (a) : (b))
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#define min(a,b) \
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(((a) < (b)) ? (a) : (b))
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#define getbe16(d) \
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(((d)[0]<<8) | (d)[1])
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#define getbe32(d) \
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((((u32) getbe16(d))<<16) | ((u32) getbe16(d+2)))
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#define getbe64(d) \
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((((u64) getbe32(d))<<32) | ((u64) getbe32(d+4)))
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#define getle16(d) \
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(((d)[1]<<8) | (d)[0])
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#define getle32(d) \
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((((u32) getle16(d+2))<<16) | ((u32) getle16(d)))
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#define getle64(d) \
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((((u64) getle32(d+4))<<32) | ((u64) getle32(d)))
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#define align(v,a) \
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(((v) % (a)) ? ((v) + (a) - ((v) % (a))) : (v))
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#define countof(x) \
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(sizeof(x) / sizeof((x)[0]))
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#define STATIC_ASSERT(...) \
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_Static_assert((__VA_ARGS__), #__VA_ARGS__)
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// standard output path (support file paths are in support.h)
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#define OUTPUT_PATH "0:/gm9/out"
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// buffer area defines (in use by godmode.c)
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#define DIR_BUFFER (0x20000000)
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#define DIR_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by fsutil.c, fsinit.c and gameutil.c)
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#define MAIN_BUFFER ((u8*)0x20100000)
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#define MAIN_BUFFER_SIZE (0x100000) // must be multiple of 0x200
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// buffer area defines (in use by nand.c)
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#define NAND_BUFFER ((u8*)0x20200000)
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#define NAND_BUFFER_SIZE (0x100000) // must be multiple of 0x200
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// buffer area defines (in use by sddata.c)
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#define SDCRYPT_BUFFER ((u8*)0x20300000)
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#define SDCRYPT_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by scripting.c)
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#define SCRIPT_BUFFER ((u8*)0x20400000)
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#define SCRIPT_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by vgame.c)
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#define VGAME_BUFFER ((u8*)0x20500000)
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#define VGAME_BUFFER_SIZE (0x200000) // 2MB, big RomFS
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// buffer area defines (in use by vcart.c)
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#define VCART_BUFFER ((u8*)0x20700000)
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#define VCART_BUFFER_SIZE (0x20000) // 128kB, this is more than enough
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// buffer area defines (temporary, in use by various functions)
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// -> godmode.c hexviewer
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// -> godmode.c loading payloads
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// -> ncch.c seed setup
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// -> cia.c ticket / titlekey setup
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// -> gameutil.c various temporary stuff
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// -> nandcmac.c for processing agbsave
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// -> nandutil.c for storing essential backup
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// -> ctrtransfer.c for SecureInfo (temporary)
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// -> vgame.c for handling FIRMs
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// -> vtickdb.c for parsing ticket.db
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// -> qlzcomp.c for temporary compression stuff
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// -> codelzss.c for decompressing .code
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// meaning: careful when using this!
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#define TEMP_BUFFER ((u8*)0x20800000)
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#define TEMP_BUFFER_SIZE (0x400000) // 4MB
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#define TEMP_BUFFER_EXTSIZE (0x1800000) // 24MB(!) (only used by codelzss.c right now)
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// buffer area defines (in use by image.c, for RAMdrive)
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#define RAMDRV_BUFFER ((u8*)0x22800000) // top of STACK
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#define RAMDRV_SIZE_O3DS (0x5800000) // 88MB
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#define RAMDRV_SIZE_N3DS (0xD800000) // 216MB
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