Wolfvak 31389687ab event model seems to work
refactors all the ugly "pendingX" atomic operations into a single "Event" subsystem/interface thing with two operations

moves all existing code to use this instead

also changes the "bkpt" macro to also indicate unreachable code
2021-02-21 14:40:33 +01:00

200 lines
4.4 KiB
C
Executable File

/*
* This file is part of GodMode9
* Copyright (C) 2019 Wolfvak
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <hid_map.h>
#include <types.h>
#include <arm.h>
#include <stdatomic.h>
#include "arm/timer.h"
#include "hw/gpio.h"
#include "hw/gpulcd.h"
#include "hw/mcu.h"
#include "system/event.h"
#define MCUEV_HID_MASK ( \
MCUEV_HID_PWR_DOWN | MCUEV_HID_PWR_HOLD | \
MCUEV_HID_HOME_DOWN | MCUEV_HID_HOME_UP | MCUEV_HID_WIFI_SWITCH)
enum {
MCUREG_VOLUME_SLIDER = 0x09,
MCUREG_BATTERY_LEVEL = 0x0B,
MCUREG_CONSOLE_STATE = 0x0F,
MCUREG_INT_MASK = 0x10,
MCUREG_INT_EN = 0x18,
MCUREG_LCD_STATE = 0x22,
MCUREG_LED_WIFI = 0x2A,
MCUREG_LED_CAMERA = 0x2B,
MCUREG_LED_SLIDER = 0x2C,
MCUREG_LED_STATUS = 0x2D,
MCUREG_RTC = 0x30,
};
typedef struct {
u8 delay;
u8 smoothing;
u8 loop_delay;
u8 unk;
u32 red[8];
u32 green[8];
u32 blue[8];
} PACKED_STRUCT mcuStatusLED;
static u8 volumeSliderValue;
static u32 shellState;
static _Atomic(u32) pendingEvents;
static void mcuEventUpdate(void)
{
u32 mask;
// lazily update the mask on each test attempt
if (!getEventIRQ()->test(MCU_INTERRUPT, true))
return;
// reading the pending mask automagically acknowledges
// the interrupts so all of them must be processed in one go
mcuReadRegBuf(MCUREG_INT_MASK, (u8*)&mask, sizeof(mask));
if (mask & MCUEV_HID_VOLUME_SLIDER)
volumeSliderValue = mcuReadReg(MCUREG_VOLUME_SLIDER);
if (mask & MCUEV_HID_SHELL_OPEN) {
mcuResetLEDs();
shellState = SHELL_OPEN;
}
if (mask & MCUEV_HID_SHELL_CLOSE) {
shellState = SHELL_CLOSED;
}
atomic_fetch_or(&pendingEvents, mask);
}
u8 mcuGetVolumeSlider(void)
{
mcuEventUpdate();
return volumeSliderValue;
}
u32 mcuGetSpecialHID(void)
{
u32 ret = 0, pend = getEventMCU()->test(MCUEV_HID_MASK, MCUEV_HID_MASK);
// hopefully gets unrolled
if (pend & (MCUEV_HID_PWR_DOWN | MCUEV_HID_PWR_HOLD))
ret |= BUTTON_POWER;
if (pend & MCUEV_HID_HOME_DOWN)
ret |= BUTTON_HOME;
if (pend & MCUEV_HID_HOME_UP)
ret &= ~BUTTON_HOME;
return ret | shellState;
}
void mcuSetStatusLED(u32 period_ms, u32 color)
{
u32 r, g, b;
mcuStatusLED ledState;
// handle proper non-zero periods
// so small the hardware can't handle it
if (period_ms != 0 && period_ms < 63)
period_ms = 63;
ledState.delay = (period_ms * 0x10) / 1000;
ledState.smoothing = 0x40;
ledState.loop_delay = 0x10;
ledState.unk = 0;
// all colors look like 0x00ZZ00ZZ
// in order to alternate between
// LED "off" and the wanted color
r = (color >> 16) & 0xFF;
r |= r << 16;
for (int i = 0; i < 8; i++)
ledState.red[i] = r;
g = (color >> 8) & 0xFF;
g |= g << 16;
for (int i = 0; i < 8; i++)
ledState.green[i] = g;
b = color & 0xFF;
b |= b << 16;
for (int i = 0; i < 8; i++)
ledState.blue[i] = b;
mcuWriteRegBuf(MCUREG_LED_STATUS, (const u8*)&ledState, sizeof(ledState));
}
void mcuResetLEDs(void)
{
mcuWriteReg(MCUREG_LED_WIFI, 0);
mcuWriteReg(MCUREG_LED_CAMERA, 0);
mcuWriteReg(MCUREG_LED_SLIDER, 0);
mcuSetStatusLED(0, 0);
}
void mcuReset(void)
{
u32 intmask = 0;
atomic_init(&pendingEvents, 0);
// set register mask and clear any pending registers
mcuWriteRegBuf(MCUREG_INT_EN, (const u8*)&intmask, sizeof(intmask));
mcuReadRegBuf(MCUREG_INT_MASK, (u8*)&intmask, sizeof(intmask));
mcuResetLEDs();
volumeSliderValue = mcuReadReg(MCUREG_VOLUME_SLIDER);
shellState = SHELL_OPEN;
// assume the shell is always open on boot
// knowing the average 3DS user, there will be plenty
// of laughs when this comes back to bite us in the rear
GPIO_setBit(19, 9);
}
static void evReset(void) {
atomic_store(&pendingEvents, 0);
}
static u32 evTest(u32 mask, u32 clear) {
mcuEventUpdate();
return atomic_fetch_and(&pendingEvents, ~clear) & mask;
}
static const EventInterface evMCU = {
.reset = evReset,
.test = evTest
};
const EventInterface *getEventMCU(void) {
return &evMCU;
}