GodMode9/source/virtual/virtual.c

180 lines
6.2 KiB
C

#include "virtual.h"
#include "vnand.h"
#include "vmem.h"
#include "vgame.h"
typedef struct {
char drv_letter;
u32 virtual_src;
} __attribute__((packed)) VirtualDrive;
static const VirtualDrive virtualDrives[] =
{ {'S', VRT_SYSNAND}, {'E', VRT_EMUNAND}, {'I', VRT_IMGNAND}, {'M', VRT_MEMORY}, {'G', VRT_GAME} };
u32 GetVirtualSource(const char* path) {
// check path validity
if ((strnlen(path, 16) < 2) || (path[1] != ':') || ((path[2] != '/') && (path[2] != '\0')))
return 0;
// search for virtual source
for (u32 i = 0; i < (sizeof(virtualDrives) / sizeof(VirtualDrive)); i++)
if (*path == virtualDrives[i].drv_letter) return virtualDrives[i].virtual_src;
return 0;
}
bool CheckVirtualDrive(const char* path) {
u32 virtual_src = GetVirtualSource(path);
if (virtual_src & (VRT_EMUNAND|VRT_IMGNAND))
return CheckVNandDrive(virtual_src); // check virtual NAND drive for EmuNAND / ImgNAND
else if (virtual_src & VRT_GAME)
return CheckVGameDrive();
return virtual_src; // this is safe for SysNAND & memory
}
bool ReadVirtualDir(VirtualFile* vfile, VirtualDir* vdir) {
u32 virtual_src = vdir->virtual_src;
bool ret = false;
if (virtual_src & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
ret = ReadVNandDir(vfile, vdir);
} else if (virtual_src & VRT_MEMORY) {
ret = ReadVMemDir(vfile, vdir);
} else if (virtual_src & VRT_GAME) {
ret = ReadVGameDir(vfile, vdir);
}
vfile->flags |= virtual_src; // add source flag
return ret;
}
bool OpenVirtualRoot(VirtualDir* vdir, u32 virtual_src) {
if (virtual_src & VRT_GAME) {
if (!OpenVGameDir(vdir, NULL)) return false;
} else { // generic vdir object
vdir->offset = 0;
vdir->size = 0;
vdir->flags = 0;
}
vdir->index = -1;
vdir->flags |= VFLAG_DIR|virtual_src;
vdir->virtual_src = virtual_src;
return true;
}
bool OpenVirtualDir(VirtualDir* vdir, VirtualFile* ventry) {
u32 virtual_src = ventry->flags & VRT_SOURCE;
if (ventry->flags & VFLAG_ROOT)
return OpenVirtualRoot(vdir, virtual_src);
if (!(virtual_src & VRT_GAME)) return false; // no subdirs in other virtual sources
if (!OpenVGameDir(vdir, ventry)) return false;
vdir->flags |= virtual_src;
vdir->virtual_src = virtual_src;
return true;
}
bool GetVirtualFile(VirtualFile* vfile, const char* path) {
char lpath[256];
strncpy(lpath, path, 256);
// get virtual source / root dir object
u32 virtual_src = 0;
virtual_src = GetVirtualSource(path);
if (!virtual_src) return false;
// set vfile as root object
memset(vfile, 0, sizeof(VirtualDir));
vfile->flags = VFLAG_ROOT|virtual_src;
if (strnlen(lpath, 256) <= 3) return true;
// tokenize / parse path
char* name;
VirtualDir vdir;
if (!OpenVirtualRoot(&vdir, virtual_src)) return false;
for (name = strtok(lpath + 3, "/"); name && vdir.virtual_src; name = strtok(NULL, "/")) {
while (true) {
if (!ReadVirtualDir(vfile, &vdir)) return false;
if ((virtual_src != VRT_GAME) && (strncasecmp(name, vfile->name, 32) == 0))
break; // entry found
if ((virtual_src == VRT_GAME) && MatchVGameFilename(name, vfile, 256))
break; // entry found
}
if (!OpenVirtualDir(&vdir, vfile))
vdir.virtual_src = 0;
}
return (name == NULL); // if name is NULL, this succeeded
}
bool GetVirtualDir(VirtualDir* vdir, const char* path) {
VirtualFile vfile;
return GetVirtualFile(&vfile, path) && OpenVirtualDir(vdir, &vfile);
}
bool GetVirtualDirContents(DirStruct* contents, char* fpath, int fnsize, const char* pattern, bool recursive) {
VirtualDir vdir;
VirtualFile vfile;
char* fname = fpath + strnlen(fpath, fnsize - 1);
(fname++)[0] = '/';
if (!GetVirtualDir(&vdir, fpath))
return false; // get dir reader object
while ((contents->n_entries < MAX_DIR_ENTRIES) && (ReadVirtualDir(&vfile, &vdir))) {
DirEntry* entry = &(contents->entry[contents->n_entries]);
if (!(vfile.flags & VRT_GAME)) {
strncpy(fname, vfile.name, (fnsize - 1) - (fname - fpath));
} else {
char name[256];
if (!GetVGameFilename(name, &vfile, 256)) return false;
strncpy(fname, name, (fnsize - 1) - (fname - fpath));
}
if (!pattern || MatchName(pattern, fname)) {
strncpy(entry->path, fpath, 256);
entry->name = entry->path + (fname - fpath);
entry->size = vfile.size;
entry->type = (vfile.flags & VFLAG_DIR) ? T_DIR : T_FILE;
entry->marked = 0;
contents->n_entries++;
}
if (recursive && (vfile.flags & VFLAG_DIR)) {
if (!GetVirtualDirContents(contents, fpath, fnsize, pattern, recursive))
break;
}
}
return true; // not much we can check here
}
int ReadVirtualFile(const VirtualFile* vfile, u8* buffer, u32 offset, u32 count, u32* bytes_read)
{
// basic check of offset / count
if (offset >= vfile->size)
return 0;
else if ((offset + count) > vfile->size)
count = vfile->size - offset;
if (bytes_read) *bytes_read = count;
if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
return ReadVNandFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_MEMORY) {
return ReadVMemFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_GAME) {
return ReadVGameFile(vfile, buffer, offset, count);
}
return -1;
}
int WriteVirtualFile(const VirtualFile* vfile, const u8* buffer, u32 offset, u32 count, u32* bytes_written)
{
// basic check of offset / count
if (offset >= vfile->size)
return 0;
else if ((offset + count) > vfile->size)
count = vfile->size - offset;
if (bytes_written) *bytes_written = count;
if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
return WriteVNandFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_MEMORY) {
return WriteVMemFile(vfile, buffer, offset, count);
} // no write support for virtual game files
return -1;
}