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35 lines
1.2 KiB
C
35 lines
1.2 KiB
C
#pragma once
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#include "common.h"
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#include "dir.h"
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#include "nand.h"
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#define VRT_SYSNAND NAND_SYSNAND
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#define VRT_EMUNAND NAND_EMUNAND
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#define VRT_IMGNAND NAND_IMGNAND
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#define VRT_MEMORY (1<<10)
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#define VRT_GAME (1<<11)
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#define VFLAG_A9LH_AREA (1<<20)
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// virtual file flag (subject to change):
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// bits 0...9 : reserved for NAND virtual sources and info
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// bits 10...15: reserved for other virtual sources
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// bits 16...19: reserved for external flags
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// bits 20...31: reserved for internal flags (different per source)
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typedef struct {
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char name[32];
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u32 offset; // must be a multiple of 0x200 (for NAND access)
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u32 size;
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u32 keyslot;
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u32 flags;
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} __attribute__((packed)) VirtualFile;
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u32 GetVirtualSource(const char* path);
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bool CheckVirtualDrive(const char* path);
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bool GetVirtualFile(VirtualFile* vfile, const char* path);
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bool FindVirtualFileBySize(VirtualFile* vfile, const char* path, u32 size);
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bool GetVirtualDirContents(DirStruct* contents, const char* path, const char* pattern);
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int ReadVirtualFile(const VirtualFile* vfile, u8* buffer, u32 offset, u32 count, u32* bytes_read);
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int WriteVirtualFile(const VirtualFile* vfile, const u8* buffer, u32 offset, u32 count, u32* bytes_written);
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