2016-11-30 23:41:35 +01:00

17 lines
600 B
C

#pragma once
#include "common.h"
#include "filetype.h"
#include "virtual.h"
u32 InitVGameDrive(void);
u32 CheckVGameDrive(void);
bool OpenVGameDir(VirtualDir* vdir, VirtualFile* ventry);
bool ReadVGameDir(VirtualFile* vfile, VirtualDir* vdir);
int ReadVGameFile(const VirtualFile* vfile, u8* buffer, u32 offset, u32 count);
// int WriteVGameFile(const VirtualFile* vfile, const u8* buffer, u32 offset, u32 count); // writing is not enabled
bool GetVGameFilename(char* name, const VirtualFile* vfile, u32 n_chars);
bool MatchVGameFilename(const char* name, const VirtualFile* vfile, u32 n_chars);