70 lines
2.4 KiB
C

#pragma once
#include "common.h"
#include "nand.h"
#define VRT_SYSNAND NAND_SYSNAND
#define VRT_EMUNAND NAND_EMUNAND
#define VRT_IMGNAND NAND_IMGNAND
#define VRT_XORPAD NAND_ZERONAND
#define VRT_MEMORY (1UL<<4)
#define VRT_GAME (1UL<<5)
#define VRT_BDRI (1UL<<6)
#define VRT_KEYDB (1UL<<7)
#define VRT_CART (1UL<<8)
#define VRT_VRAM (1UL<<9)
#define VRT_DISADIFF (1UL<<10)
#define VRT_SOURCE (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND|VRT_XORPAD|VRT_MEMORY|VRT_GAME|VRT_BDRI|VRT_KEYDB|VRT_CART|VRT_VRAM|VRT_DISADIFF)
#define VFLAG_DIR (1UL<<11)
#define VFLAG_ROOT (1UL<<12)
#define VFLAG_READONLY (1UL<<13)
#define VFLAG_DELETABLE (1UL<<14)
#define VFLAG_LV3 (1UL<<15)
#define VRT_DRIVES {'S', VRT_SYSNAND}, {'E', VRT_EMUNAND}, {'I', VRT_IMGNAND}, {'X', VRT_XORPAD }, \
{'M', VRT_MEMORY}, {'G', VRT_GAME}, {'K', VRT_KEYDB}, {'T', VRT_BDRI}, \
{'C', VRT_CART}, {'V', VRT_VRAM}, {'D', VRT_DISADIFF}
// virtual file flag (subject to change):
// bits 0...3 : reserved for NAND virtual sources and info
// bits 4...10 : reserved for other virtual sources
// bits 11...15: reserved for external flags
// bits 16...31: reserved for internal flags (different per source, see vgame.c)
typedef struct {
char name[32];
u64 offset; // must be a multiple of 0x200 (for NAND access)
u64 size;
u32 keyslot;
u32 flags;
} VirtualFile;
// virtual dirs are only relevant for virtual game drives
typedef struct {
int index;
u64 offset;
u64 size;
u32 flags;
} VirtualDir;
u32 GetVirtualSource(const char* path);
void DeinitVirtualImageDrive(void);
bool InitVirtualImageDrive(void);
bool CheckVirtualDrive(const char* path);
bool ReadVirtualDir(VirtualFile* vfile, VirtualDir* vdir);
bool OpenVirtualRoot(VirtualDir* vdir, u32 virtual_src);
bool OpenVirtualDir(VirtualDir* vdir, VirtualFile* ventry);
bool GetVirtualFile(VirtualFile* vfile, const char* path, u8 mode);
bool GetVirtualDir(VirtualDir* vdir, const char* path);
bool GetVirtualFilename(char* name, const VirtualFile* vfile, u32 n_chars);
int ReadVirtualFile(const VirtualFile* vfile, void* buffer, u64 offset, u64 count, u32* bytes_read);
int WriteVirtualFile(VirtualFile* vfile, const void* buffer, u64 offset, u64 count, u32* bytes_written);
int DeleteVirtualFile(const VirtualFile* vfile);
u64 GetVirtualDriveSize(const char* path);