GodMode9/arm9/source/lua/lmathlib.c
ihaveahax ba0272ff5d
Lua support (#878)
* Test implementation of lua

* Trust that lua knows what its doing with this

Silence warnings

* actually update top screen when Thingy is called, disable unnecessary ShowPrompt calls

* readme

* change init for a simple test, print error on top screen too

* Readme

* change init for a simple test, print error on top screen too

* enable more lua libs, edit init.lua with string examples

* one more readme edit before bed

* Readme

* change init for a simple test, print error on top screen too

* enable more lua libs, edit init.lua with string examples

* make lua a proper file type, add test UI library with two functions, remove luacmd command

* remove old attempts at editing lauxlib and liolib

* README

* README

* FS lib, new UI stuff

* consistency with "type* ptr" maybe

* add custom package searcher, reset package.path

* new functions for UI including basic print output buffer, add "Lua scripts..." option to home/power menu

* build vram0.tar including subdirs of data

* move default path to GM9LUA_DEFAULT_PATH

* FS_FileGetData

* testfgd, add GM9VERSION global, update README, fix indentation

* FS_FileGetData will return a nil instead if it fails

* it's actually luaL_pushfail

* os

* use luaL_tolstring instead of lua_tostring

* fix test/remove debugging showprompt

* os.clock float attempt

* fix print for real

* fix swapped offset and size for FileGetData

* finish OS stuff

* fix os.clock

* shorten table in/out

* remove .vscode dir

* enum test

* support building without lua

* NO_LUA hides menu options (except when you directly select a lua file)

* update UI lib to better match the ideas on #1

* dockermake

* add DrawPNG function

* whoops its ShowPNG

* minor fixes, add DrawPNG

* fix AskPrompt, add all showprompts mentioned in #1

* add newly added functions to readme

* try to keep separate code and data

* update lua to 5.4.7

* remove test libraries now that i want to attempt to implement in a real api

* add nix flake for building

* add various lua functions, some of them taken from the old attempt but with new names

* add dev shell to flake.nix

* remove test lua scripts in root

* add test lua scripts in data/luascripts

* add a whole bunch more lua functions and stuff

* add more test lua scripts

* add more functions, add preload script, add test io compatibility module

* add more functions and test scripts

* more functions and stuff

* more functions and stuff

* more functions and stuff, plus a wip ctrcheck reimpl

* yet more functions and stuff

* even more functions and stuff

* command comparison table.ods

* update command comparison table.ods

* update command comparison table.ods

* Add files via upload

* update command comparison table.ods

* update ui.show_text to use DrawStringCenter, update ctrcheck rewrite

* Split up the ARM9 code (.text, .vectors) and data (.rodata, .data, .bss) sections into their own ELFs.

This allows us to use more ARM9 WRAM while leaving the 128k BootROM mirror intact.

* use the makefile definition

* add title module, move around some functions, update command comparison table

* add readme for lua

* remove liolib.c and loslib.c

* more functions and things, use CheckWritePermissionsLuaError in place of more manual checks, update command comparison table

* add missing constant

* set CURRDIR to nil instead of "(null)" if not found

* remove gm9enum (unused since the restart)

* add ui.check_key

* split fs module to lua overlay and _fs internal module, and add a check for fs.write_file in lua

* add fs.ask_select_file and fs.ask_select_dir

* add fs.key_dump, replace overwrite_all and append_all with overwrite and append

* add fs.cart_dump and sys.emu_base

* add ctrtool, update flake.lock

* add io append mode

* make sure io.open with write mode starts with an empty file, add os.remove and os.rename aliases

* properly implement os.remove compatibility

* add fs.verify_with_sha_file, fix PathIsDirectory by using stat instead of opendir

* add util.running_as_module (untested)

* move scripts over to https://github.com/ihaveamac/GM9-lua-script-experiments

* remove ods and dockermake.sh

* remove data/scripts

* add lua autorun (untested)

* fix syntax error

* add sys.check_embedded_backup

* remove accidental symlink

* add sys.check_raw_rtc

* fix ui.show_file_text_viewer not freeing memory or reporting an error if OOM happens

* add todo notes for ui

* work-in-progress lua doc

* formatting fix

* up heading level for all sections

* Revert "up heading level for all sections"

This reverts commit 6ef14b619536b4253e341ba40b4dea728358979d.

* separators

* fix name and error for fs.move

* do explicit permission checks in fs.move

* fix error string for fs.copy

* fix function name for fs.dir_info

* fix error string for fs.find and fs.find_not

* fix function name for fs.img_umount

* partial fs doc

* finished fs doc, string fixes for fs module

* document fs.cart_dump encrypted opt, remove stat from fs.verify_with_sha_file

* title doc

* sys doc, error string updates

* util doc

* add json.lua to lua-doc

* add fs.find_all

* add 3dstool to flake

* make fs.find_all recursive actually recursive, document fs.find_all

* add "for" to comparison table

* change fs.find to return nil if no path was found, instead of raising an error

* change ui.echo to automatically word wrap (untested)

* Revert "change ui.echo to automatically word wrap (untested)"

This reverts commit 2524e7707708e9818162c31f9f004b6301a3061b.

* switch devkitNix to upstream

* flake.lock: Update

Flake lock file updates:

• Updated input 'devkitNix':
    'github:ihaveamac/devkitNix/883d173b94e3da8dc4cc0860cdda8c36b738817c' (2024-12-05)
  → 'github:bandithedoge/devkitNix/95fd44f4ac7cecf24edf22daa899a516df73c6b7' (2025-01-11)
• Updated input 'devkitNix/nixpkgs':
    'github:NixOS/nixpkgs/566e53c2ad750c84f6d31f9ccb9d00f823165550' (2024-12-03)
  → 'github:NixOS/nixpkgs/4bc9c909d9ac828a039f288cf872d16d38185db8' (2025-01-08)
• Updated input 'hax-nur':
    'github:ihaveamac/nur-packages/c570b3830f7dd4d655afb109300529c896cd8855' (2024-12-05)
  → 'github:ihaveamac/nur-packages/cd49afba206c2eb10a349d92470fdf2cc942ae23' (2025-01-11)
• Updated input 'hax-nur/nixpkgs':
    'github:NixOS/nixpkgs/2c15aa59df0017ca140d9ba302412298ab4bf22a' (2024-12-02)
  → 'github:NixOS/nixpkgs/4bc9c909d9ac828a039f288cf872d16d38185db8' (2025-01-08)
• Updated input 'nixpkgs':
    'github:NixOS/nixpkgs/566e53c2ad750c84f6d31f9ccb9d00f823165550' (2024-12-03)
  → 'github:NixOS/nixpkgs/32af3611f6f05655ca166a0b1f47b57c762b5192' (2025-01-09)

* flake.lock: Update

Flake lock file updates:

• Updated input 'devkitNix':
    'github:bandithedoge/devkitNix/95fd44f4ac7cecf24edf22daa899a516df73c6b7' (2025-01-11)
  → 'github:bandithedoge/devkitNix/a344b0200a044f2d2ff99685f13ff7c53106428e' (2025-02-06)
• Updated input 'devkitNix/nixpkgs':
    'github:NixOS/nixpkgs/4bc9c909d9ac828a039f288cf872d16d38185db8' (2025-01-08)
  → 'github:NixOS/nixpkgs/5b2753b0356d1c951d7a3ef1d086ba5a71fff43c' (2025-02-05)
• Updated input 'hax-nur':
    'github:ihaveamac/nur-packages/cd49afba206c2eb10a349d92470fdf2cc942ae23' (2025-01-11)
  → 'github:ihaveamac/nur-packages/2ce890cab4e948109ad1ad82ba18e69240a0d352' (2025-02-06)
• Updated input 'hax-nur/nixpkgs':
    'github:NixOS/nixpkgs/4bc9c909d9ac828a039f288cf872d16d38185db8' (2025-01-08)
  → 'github:NixOS/nixpkgs/8532db2a88ba56de9188af72134d93e39fd825f3' (2025-02-02)
• Added input 'hax-nur/treefmt-nix':
    'github:numtide/treefmt-nix/bebf27d00f7d10ba75332a0541ac43676985dea3' (2025-01-28)
• Added input 'hax-nur/treefmt-nix/nixpkgs':
    follows 'hax-nur/nixpkgs'
• Updated input 'nixpkgs':
    'github:NixOS/nixpkgs/32af3611f6f05655ca166a0b1f47b57c762b5192' (2025-01-09)
  → 'github:NixOS/nixpkgs/5b2753b0356d1c951d7a3ef1d086ba5a71fff43c' (2025-02-05)

* make devkitNix and hax-nur inputs follow nixpkgs

* Also dump section headers on .dis file

* prepare for upstream merge

* Restore original README.
* Remove flake, was only used for my own testing

* fix accidental removal of LIBS

* copy lua-doc.md into release archive

* README: update to mention Lua in place of GM9Script, add credits

* lua-doc: fix typo

* add sample HelloScript

* lua-doc: remove wip notice, since all gm9script features are replicated

* remove accidental inclusion of language.inl

* Fix mixture of tabs and spaces

* remove accidental nix leftover

* re-add @ for add2tar command

---------

Co-authored-by: luigoalma <luigoalma@hotmail.com>
Co-authored-by: Gruetzig <florianavilov@gmail.com>
Co-authored-by: Florian <88926852+Gruetzig@users.noreply.github.com>
Co-authored-by: Wolfvak <soherrera1@hotmail.com>
2025-03-21 08:25:04 +01:00

782 lines
19 KiB
C

/*
** $Id: lmathlib.c $
** Standard mathematical library
** See Copyright Notice in lua.h
*/
#define lmathlib_c
#define LUA_LIB
#include "lprefix.h"
#include <float.h>
#include <limits.h>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#undef PI
#define PI (l_mathop(3.141592653589793238462643383279502884))
static int math_abs (lua_State *L) {
if (lua_isinteger(L, 1)) {
lua_Integer n = lua_tointeger(L, 1);
if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);
lua_pushinteger(L, n);
}
else
lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));
return 1;
}
static int math_sin (lua_State *L) {
lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));
return 1;
}
static int math_cos (lua_State *L) {
lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));
return 1;
}
static int math_tan (lua_State *L) {
lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));
return 1;
}
static int math_asin (lua_State *L) {
lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));
return 1;
}
static int math_acos (lua_State *L) {
lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));
return 1;
}
static int math_atan (lua_State *L) {
lua_Number y = luaL_checknumber(L, 1);
lua_Number x = luaL_optnumber(L, 2, 1);
lua_pushnumber(L, l_mathop(atan2)(y, x));
return 1;
}
static int math_toint (lua_State *L) {
int valid;
lua_Integer n = lua_tointegerx(L, 1, &valid);
if (l_likely(valid))
lua_pushinteger(L, n);
else {
luaL_checkany(L, 1);
luaL_pushfail(L); /* value is not convertible to integer */
}
return 1;
}
static void pushnumint (lua_State *L, lua_Number d) {
lua_Integer n;
if (lua_numbertointeger(d, &n)) /* does 'd' fit in an integer? */
lua_pushinteger(L, n); /* result is integer */
else
lua_pushnumber(L, d); /* result is float */
}
static int math_floor (lua_State *L) {
if (lua_isinteger(L, 1))
lua_settop(L, 1); /* integer is its own floor */
else {
lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));
pushnumint(L, d);
}
return 1;
}
static int math_ceil (lua_State *L) {
if (lua_isinteger(L, 1))
lua_settop(L, 1); /* integer is its own ceil */
else {
lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));
pushnumint(L, d);
}
return 1;
}
static int math_fmod (lua_State *L) {
if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {
lua_Integer d = lua_tointeger(L, 2);
if ((lua_Unsigned)d + 1u <= 1u) { /* special cases: -1 or 0 */
luaL_argcheck(L, d != 0, 2, "zero");
lua_pushinteger(L, 0); /* avoid overflow with 0x80000... / -1 */
}
else
lua_pushinteger(L, lua_tointeger(L, 1) % d);
}
else
lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),
luaL_checknumber(L, 2)));
return 1;
}
/*
** next function does not use 'modf', avoiding problems with 'double*'
** (which is not compatible with 'float*') when lua_Number is not
** 'double'.
*/
static int math_modf (lua_State *L) {
if (lua_isinteger(L ,1)) {
lua_settop(L, 1); /* number is its own integer part */
lua_pushnumber(L, 0); /* no fractional part */
}
else {
lua_Number n = luaL_checknumber(L, 1);
/* integer part (rounds toward zero) */
lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);
pushnumint(L, ip);
/* fractional part (test needed for inf/-inf) */
lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));
}
return 2;
}
static int math_sqrt (lua_State *L) {
lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));
return 1;
}
static int math_ult (lua_State *L) {
lua_Integer a = luaL_checkinteger(L, 1);
lua_Integer b = luaL_checkinteger(L, 2);
lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);
return 1;
}
static int math_log (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
lua_Number res;
if (lua_isnoneornil(L, 2))
res = l_mathop(log)(x);
else {
lua_Number base = luaL_checknumber(L, 2);
#if !defined(LUA_USE_C89)
if (base == l_mathop(2.0))
res = l_mathop(log2)(x);
else
#endif
if (base == l_mathop(10.0))
res = l_mathop(log10)(x);
else
res = l_mathop(log)(x)/l_mathop(log)(base);
}
lua_pushnumber(L, res);
return 1;
}
static int math_exp (lua_State *L) {
lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));
return 1;
}
static int math_deg (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));
return 1;
}
static int math_rad (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));
return 1;
}
static int math_min (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int imin = 1; /* index of current minimum value */
int i;
luaL_argcheck(L, n >= 1, 1, "value expected");
for (i = 2; i <= n; i++) {
if (lua_compare(L, i, imin, LUA_OPLT))
imin = i;
}
lua_pushvalue(L, imin);
return 1;
}
static int math_max (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int imax = 1; /* index of current maximum value */
int i;
luaL_argcheck(L, n >= 1, 1, "value expected");
for (i = 2; i <= n; i++) {
if (lua_compare(L, imax, i, LUA_OPLT))
imax = i;
}
lua_pushvalue(L, imax);
return 1;
}
static int math_type (lua_State *L) {
if (lua_type(L, 1) == LUA_TNUMBER)
lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");
else {
luaL_checkany(L, 1);
luaL_pushfail(L);
}
return 1;
}
/*
** {==================================================================
** Pseudo-Random Number Generator based on 'xoshiro256**'.
** ===================================================================
*/
/*
** This code uses lots of shifts. ANSI C does not allow shifts greater
** than or equal to the width of the type being shifted, so some shifts
** are written in convoluted ways to match that restriction. For
** preprocessor tests, it assumes a width of 32 bits, so the maximum
** shift there is 31 bits.
*/
/* number of binary digits in the mantissa of a float */
#define FIGS l_floatatt(MANT_DIG)
#if FIGS > 64
/* there are only 64 random bits; use them all */
#undef FIGS
#define FIGS 64
#endif
/*
** LUA_RAND32 forces the use of 32-bit integers in the implementation
** of the PRN generator (mainly for testing).
*/
#if !defined(LUA_RAND32) && !defined(Rand64)
/* try to find an integer type with at least 64 bits */
#if ((ULONG_MAX >> 31) >> 31) >= 3
/* 'long' has at least 64 bits */
#define Rand64 unsigned long
#define SRand64 long
#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
/* there is a 'long long' type (which must have at least 64 bits) */
#define Rand64 unsigned long long
#define SRand64 long long
#elif ((LUA_MAXUNSIGNED >> 31) >> 31) >= 3
/* 'lua_Unsigned' has at least 64 bits */
#define Rand64 lua_Unsigned
#define SRand64 lua_Integer
#endif
#endif
#if defined(Rand64) /* { */
/*
** Standard implementation, using 64-bit integers.
** If 'Rand64' has more than 64 bits, the extra bits do not interfere
** with the 64 initial bits, except in a right shift. Moreover, the
** final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim64(x) ((x) & 0xffffffffffffffffu)
/* rotate left 'x' by 'n' bits */
static Rand64 rotl (Rand64 x, int n) {
return (x << n) | (trim64(x) >> (64 - n));
}
static Rand64 nextrand (Rand64 *state) {
Rand64 state0 = state[0];
Rand64 state1 = state[1];
Rand64 state2 = state[2] ^ state0;
Rand64 state3 = state[3] ^ state1;
Rand64 res = rotl(state1 * 5, 7) * 9;
state[0] = state0 ^ state3;
state[1] = state1 ^ state2;
state[2] = state2 ^ (state1 << 17);
state[3] = rotl(state3, 45);
return res;
}
/*
** Convert bits from a random integer into a float in the
** interval [0,1), getting the higher FIG bits from the
** random unsigned integer and converting that to a float.
** Some old Microsoft compilers cannot cast an unsigned long
** to a floating-point number, so we use a signed long as an
** intermediary. When lua_Number is float or double, the shift ensures
** that 'sx' is non negative; in that case, a good compiler will remove
** the correction.
*/
/* must throw out the extra (64 - FIGS) bits */
#define shift64_FIG (64 - FIGS)
/* 2^(-FIGS) == 2^-1 / 2^(FIGS-1) */
#define scaleFIG (l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))
static lua_Number I2d (Rand64 x) {
SRand64 sx = (SRand64)(trim64(x) >> shift64_FIG);
lua_Number res = (lua_Number)(sx) * scaleFIG;
if (sx < 0)
res += l_mathop(1.0); /* correct the two's complement if negative */
lua_assert(0 <= res && res < 1);
return res;
}
/* convert a 'Rand64' to a 'lua_Unsigned' */
#define I2UInt(x) ((lua_Unsigned)trim64(x))
/* convert a 'lua_Unsigned' to a 'Rand64' */
#define Int2I(x) ((Rand64)(x))
#else /* no 'Rand64' }{ */
/* get an integer with at least 32 bits */
#if LUAI_IS32INT
typedef unsigned int lu_int32;
#else
typedef unsigned long lu_int32;
#endif
/*
** Use two 32-bit integers to represent a 64-bit quantity.
*/
typedef struct Rand64 {
lu_int32 h; /* higher half */
lu_int32 l; /* lower half */
} Rand64;
/*
** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
** with the 32 initial bits, except in a right shift and comparisons.
** Moreover, the final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim32(x) ((x) & 0xffffffffu)
/*
** basic operations on 'Rand64' values
*/
/* build a new Rand64 value */
static Rand64 packI (lu_int32 h, lu_int32 l) {
Rand64 result;
result.h = h;
result.l = l;
return result;
}
/* return i << n */
static Rand64 Ishl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
}
/* i1 ^= i2 */
static void Ixor (Rand64 *i1, Rand64 i2) {
i1->h ^= i2.h;
i1->l ^= i2.l;
}
/* return i1 + i2 */
static Rand64 Iadd (Rand64 i1, Rand64 i2) {
Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
if (trim32(result.l) < trim32(i1.l)) /* carry? */
result.h++;
return result;
}
/* return i * 5 */
static Rand64 times5 (Rand64 i) {
return Iadd(Ishl(i, 2), i); /* i * 5 == (i << 2) + i */
}
/* return i * 9 */
static Rand64 times9 (Rand64 i) {
return Iadd(Ishl(i, 3), i); /* i * 9 == (i << 3) + i */
}
/* return 'i' rotated left 'n' bits */
static Rand64 rotl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
(trim32(i.h) >> (32 - n)) | (i.l << n));
}
/* for offsets larger than 32, rotate right by 64 - offset */
static Rand64 rotl1 (Rand64 i, int n) {
lua_assert(n > 32 && n < 64);
n = 64 - n;
return packI((trim32(i.h) >> n) | (i.l << (32 - n)),
(i.h << (32 - n)) | (trim32(i.l) >> n));
}
/*
** implementation of 'xoshiro256**' algorithm on 'Rand64' values
*/
static Rand64 nextrand (Rand64 *state) {
Rand64 res = times9(rotl(times5(state[1]), 7));
Rand64 t = Ishl(state[1], 17);
Ixor(&state[2], state[0]);
Ixor(&state[3], state[1]);
Ixor(&state[1], state[2]);
Ixor(&state[0], state[3]);
Ixor(&state[2], t);
state[3] = rotl1(state[3], 45);
return res;
}
/*
** Converts a 'Rand64' into a float.
*/
/* an unsigned 1 with proper type */
#define UONE ((lu_int32)1)
#if FIGS <= 32
/* 2^(-FIGS) */
#define scaleFIG (l_mathop(0.5) / (UONE << (FIGS - 1)))
/*
** get up to 32 bits from higher half, shifting right to
** throw out the extra bits.
*/
static lua_Number I2d (Rand64 x) {
lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));
return h * scaleFIG;
}
#else /* 32 < FIGS <= 64 */
/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
#define scaleFIG \
(l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33)))
/*
** use FIGS - 32 bits from lower half, throwing out the other
** (32 - (FIGS - 32)) = (64 - FIGS) bits
*/
#define shiftLOW (64 - FIGS)
/*
** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
*/
#define shiftHI ((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0))
static lua_Number I2d (Rand64 x) {
lua_Number h = (lua_Number)trim32(x.h) * shiftHI;
lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);
return (h + l) * scaleFIG;
}
#endif
/* convert a 'Rand64' to a 'lua_Unsigned' */
static lua_Unsigned I2UInt (Rand64 x) {
return (((lua_Unsigned)trim32(x.h) << 31) << 1) | (lua_Unsigned)trim32(x.l);
}
/* convert a 'lua_Unsigned' to a 'Rand64' */
static Rand64 Int2I (lua_Unsigned n) {
return packI((lu_int32)((n >> 31) >> 1), (lu_int32)n);
}
#endif /* } */
/*
** A state uses four 'Rand64' values.
*/
typedef struct {
Rand64 s[4];
} RanState;
/*
** Project the random integer 'ran' into the interval [0, n].
** Because 'ran' has 2^B possible values, the projection can only be
** uniform when the size of the interval is a power of 2 (exact
** division). Otherwise, to get a uniform projection into [0, n], we
** first compute 'lim', the smallest Mersenne number not smaller than
** 'n'. We then project 'ran' into the interval [0, lim]. If the result
** is inside [0, n], we are done. Otherwise, we try with another 'ran',
** until we have a result inside the interval.
*/
static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
RanState *state) {
if ((n & (n + 1)) == 0) /* is 'n + 1' a power of 2? */
return ran & n; /* no bias */
else {
lua_Unsigned lim = n;
/* compute the smallest (2^b - 1) not smaller than 'n' */
lim |= (lim >> 1);
lim |= (lim >> 2);
lim |= (lim >> 4);
lim |= (lim >> 8);
lim |= (lim >> 16);
#if (LUA_MAXUNSIGNED >> 31) >= 3
lim |= (lim >> 32); /* integer type has more than 32 bits */
#endif
lua_assert((lim & (lim + 1)) == 0 /* 'lim + 1' is a power of 2, */
&& lim >= n /* not smaller than 'n', */
&& (lim >> 1) < n); /* and it is the smallest one */
while ((ran &= lim) > n) /* project 'ran' into [0..lim] */
ran = I2UInt(nextrand(state->s)); /* not inside [0..n]? try again */
return ran;
}
}
static int math_random (lua_State *L) {
lua_Integer low, up;
lua_Unsigned p;
RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
Rand64 rv = nextrand(state->s); /* next pseudo-random value */
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, I2d(rv)); /* float between 0 and 1 */
return 1;
}
case 1: { /* only upper limit */
low = 1;
up = luaL_checkinteger(L, 1);
if (up == 0) { /* single 0 as argument? */
lua_pushinteger(L, I2UInt(rv)); /* full random integer */
return 1;
}
break;
}
case 2: { /* lower and upper limits */
low = luaL_checkinteger(L, 1);
up = luaL_checkinteger(L, 2);
break;
}
default: return luaL_error(L, "wrong number of arguments");
}
/* random integer in the interval [low, up] */
luaL_argcheck(L, low <= up, 1, "interval is empty");
/* project random integer into the interval [0, up - low] */
p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);
lua_pushinteger(L, p + (lua_Unsigned)low);
return 1;
}
static void setseed (lua_State *L, Rand64 *state,
lua_Unsigned n1, lua_Unsigned n2) {
int i;
state[0] = Int2I(n1);
state[1] = Int2I(0xff); /* avoid a zero state */
state[2] = Int2I(n2);
state[3] = Int2I(0);
for (i = 0; i < 16; i++)
nextrand(state); /* discard initial values to "spread" seed */
lua_pushinteger(L, n1);
lua_pushinteger(L, n2);
}
/*
** Set a "random" seed. To get some randomness, use the current time
** and the address of 'L' (in case the machine does address space layout
** randomization).
*/
static void randseed (lua_State *L, RanState *state) {
lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
setseed(L, state->s, seed1, seed2);
}
static int math_randomseed (lua_State *L) {
RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
if (lua_isnone(L, 1)) {
randseed(L, state);
}
else {
lua_Integer n1 = luaL_checkinteger(L, 1);
lua_Integer n2 = luaL_optinteger(L, 2, 0);
setseed(L, state->s, n1, n2);
}
return 2; /* return seeds */
}
static const luaL_Reg randfuncs[] = {
{"random", math_random},
{"randomseed", math_randomseed},
{NULL, NULL}
};
/*
** Register the random functions and initialize their state.
*/
static void setrandfunc (lua_State *L) {
RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
randseed(L, state); /* initialize with a "random" seed */
lua_pop(L, 2); /* remove pushed seeds */
luaL_setfuncs(L, randfuncs, 1);
}
/* }================================================================== */
/*
** {==================================================================
** Deprecated functions (for compatibility only)
** ===================================================================
*/
#if defined(LUA_COMPAT_MATHLIB)
static int math_cosh (lua_State *L) {
lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));
return 1;
}
static int math_sinh (lua_State *L) {
lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));
return 1;
}
static int math_tanh (lua_State *L) {
lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));
return 1;
}
static int math_pow (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
lua_Number y = luaL_checknumber(L, 2);
lua_pushnumber(L, l_mathop(pow)(x, y));
return 1;
}
static int math_frexp (lua_State *L) {
int e;
lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));
lua_pushinteger(L, e);
return 2;
}
static int math_ldexp (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
int ep = (int)luaL_checkinteger(L, 2);
lua_pushnumber(L, l_mathop(ldexp)(x, ep));
return 1;
}
static int math_log10 (lua_State *L) {
lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));
return 1;
}
#endif
/* }================================================================== */
static const luaL_Reg mathlib[] = {
{"abs", math_abs},
{"acos", math_acos},
{"asin", math_asin},
{"atan", math_atan},
{"ceil", math_ceil},
{"cos", math_cos},
{"deg", math_deg},
{"exp", math_exp},
{"tointeger", math_toint},
{"floor", math_floor},
{"fmod", math_fmod},
{"ult", math_ult},
{"log", math_log},
{"max", math_max},
{"min", math_min},
{"modf", math_modf},
{"rad", math_rad},
{"sin", math_sin},
{"sqrt", math_sqrt},
{"tan", math_tan},
{"type", math_type},
#if defined(LUA_COMPAT_MATHLIB)
{"atan2", math_atan},
{"cosh", math_cosh},
{"sinh", math_sinh},
{"tanh", math_tanh},
{"pow", math_pow},
{"frexp", math_frexp},
{"ldexp", math_ldexp},
{"log10", math_log10},
#endif
/* placeholders */
{"random", NULL},
{"randomseed", NULL},
{"pi", NULL},
{"huge", NULL},
{"maxinteger", NULL},
{"mininteger", NULL},
{NULL, NULL}
};
/*
** Open math library
*/
LUAMOD_API int luaopen_math (lua_State *L) {
luaL_newlib(L, mathlib);
lua_pushnumber(L, PI);
lua_setfield(L, -2, "pi");
lua_pushnumber(L, (lua_Number)HUGE_VAL);
lua_setfield(L, -2, "huge");
lua_pushinteger(L, LUA_MAXINTEGER);
lua_setfield(L, -2, "maxinteger");
lua_pushinteger(L, LUA_MININTEGER);
lua_setfield(L, -2, "mininteger");
setrandfunc(L);
return 1;
}