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30 lines
1.4 KiB
C
30 lines
1.4 KiB
C
#pragma once
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#include "common.h"
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u32 VerifyGameFile(const char* path);
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u32 CheckEncryptedGameFile(const char* path);
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u32 CryptGameFile(const char* path, bool inplace, bool encrypt);
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u32 BuildCiaFromGameFile(const char* path, bool force_legit);
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u32 InstallGameFile(const char* path, bool to_emunand);
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u32 InstallCifinishFile(const char* path, bool to_emunand);
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u32 InstallTicketFile(const char* path, bool to_emunand);
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u32 DumpTicketForGameFile(const char* path, bool force_legit);
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u32 DumpCxiSrlFromGameFile(const char* path);
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u32 ExtractCodeFromCxiFile(const char* path, const char* path_out, char* extstr);
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u32 CompressCode(const char* path, const char* path_out);
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u64 GetGameFileTrimmedSize(const char* path);
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u32 TrimGameFile(const char* path);
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u32 ShowGameFileIcon(const char* path, u16* screen);
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u32 ShowGameCheckerInfo(const char* path);
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u64 GetGameFileTitleId(const char* path);
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u32 UninstallGameDataTie(const char* path, bool remove_tie, bool remove_ticket, bool remove_save);
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u32 GetTmdContentPath(char* path_content, const char* path_tmd);
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u32 GetTieContentPath(char* path_content, const char* path_tie);
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u32 BuildNcchInfoXorpads(const char* destdir, const char* path);
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u32 CheckHealthAndSafetyInject(const char* hsdrv);
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u32 InjectHealthAndSafety(const char* path, const char* destdrv);
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u32 BuildTitleKeyInfo(const char* path, bool dec, bool dump);
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u32 BuildSeedInfo(const char* path, bool dump);
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u32 GetGoodName(char* name, const char* path, bool quick);
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