GodMode9/source/virtual/virtual.c
2016-11-28 21:22:30 +01:00

186 lines
6.2 KiB
C

#include "virtual.h"
#include "vnand.h"
#include "vmem.h"
#include "vgame.h"
typedef struct {
char drv_letter;
u32 virtual_src;
} __attribute__((packed)) VirtualDrive;
static const VirtualDrive virtualDrives[] =
{ {'S', VRT_SYSNAND}, {'E', VRT_EMUNAND}, {'I', VRT_IMGNAND}, {'M', VRT_MEMORY}, {'G', VRT_GAME} };
u32 GetVirtualSource(const char* path) {
// check path validity
if ((strnlen(path, 16) < 2) || (path[1] != ':') || ((path[2] != '/') && (path[2] != '\0')))
return 0;
// search for virtual source
for (u32 i = 0; i < (sizeof(virtualDrives) / sizeof(VirtualDrive)); i++)
if (*path == virtualDrives[i].drv_letter) return virtualDrives[i].virtual_src;
return 0;
}
bool CheckVirtualDrive(const char* path) {
u32 virtual_src = GetVirtualSource(path);
if (virtual_src & (VRT_EMUNAND|VRT_IMGNAND))
return CheckVNandDrive(virtual_src); // check virtual NAND drive for EmuNAND / ImgNAND
else if (virtual_src & VRT_GAME)
return CheckVGameDrive();
return virtual_src; // this is safe for SysNAND & memory
}
bool ReadVirtualDir(VirtualFile* vfile, VirtualDir* vdir) {
u32 virtual_src = vdir->virtual_src;
bool ret = false;
if (virtual_src & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
ret = ReadVNandDir(vfile, vdir);
} else if (virtual_src & VRT_MEMORY) {
ret = ReadVMemDir(vfile, vdir);
} else if (virtual_src & VRT_GAME) {
ret = ReadVGameDir(vfile, vdir);
}
vfile->flags |= virtual_src; // add source flag
return ret;
}
bool OpenVirtualRoot(VirtualDir* vdir, u32 virtual_src) {
if (virtual_src & VRT_GAME) {
if (!OpenVGameDir(vdir, NULL)) return false;
} else { // generic vdir object
vdir->offset = 0;
vdir->size = 0;
vdir->flags = 0;
}
vdir->index = -1;
vdir->flags |= VFLAG_DIR|virtual_src;
vdir->virtual_src = virtual_src;
return true;
}
bool OpenVirtualDir(VirtualDir* vdir, VirtualFile* ventry) {
u32 virtual_src = ventry->flags & VRT_SOURCE;
if (ventry->flags & VFLAG_ROOT)
return OpenVirtualRoot(vdir, virtual_src);
if (!(virtual_src & VRT_GAME)) return false; // no subdirs in other virtual sources
if (!OpenVGameDir(vdir, ventry)) return false;
vdir->flags |= virtual_src;
vdir->virtual_src = virtual_src;
return true;
}
bool GetVirtualFile(VirtualFile* vfile, const char* path) {
char lpath[256];
strncpy(lpath, path, 256);
// get virtual source / root dir object
u32 virtual_src = 0;
virtual_src = GetVirtualSource(path);
if (!virtual_src) return false;
// set vfile as root object
memset(vfile, 0, sizeof(VirtualDir));
vfile->flags = VFLAG_ROOT|virtual_src;
if (strnlen(lpath, 256) <= 3) return true;
// tokenize / parse path
char* name;
VirtualDir vdir;
if (!OpenVirtualRoot(&vdir, virtual_src)) return false;
for (name = strtok(lpath + 3, "/"); name && vdir.virtual_src; name = strtok(NULL, "/")) {
while (true) {
if (!ReadVirtualDir(vfile, &vdir)) return false;
if (strncasecmp(name, vfile->name, 32) == 0)
break; // entry found
}
if (!OpenVirtualDir(&vdir, vfile))
vdir.virtual_src = 0;
}
return (name == NULL); // if name is NULL, this succeeded
}
bool GetVirtualDir(VirtualDir* vdir, const char* path) {
VirtualFile vfile;
return GetVirtualFile(&vfile, path) && OpenVirtualDir(vdir, &vfile);
}
// hacky solution, actually ignores path
bool FindVirtualFileBySize(VirtualFile* vfile, const char* path, u32 size) {
// get virtual source
u32 virtual_src = 0;
virtual_src = GetVirtualSource(path);
if (!virtual_src) return false;
VirtualDir vdir; // read virtual root dir, match size
OpenVirtualRoot(&vdir, virtual_src); // get dir reader object
while (ReadVirtualDir(vfile, &vdir)) {
vfile->flags |= virtual_src; // add source flag
if (vfile->size == size) // search by size should be a last resort solution
return true; // file found
}
// failed if arriving here
return false;
}
bool GetVirtualDirContents(DirStruct* contents, const char* path, const char* pattern) {
u32 virtual_src = GetVirtualSource(path);
if (!virtual_src) return false; // not a virtual path
VirtualDir vdir;
VirtualFile vfile;
if (!GetVirtualDir(&vdir, path))
return false; // get dir reader object
while ((contents->n_entries < MAX_DIR_ENTRIES) && (ReadVirtualDir(&vfile, &vdir))) {
DirEntry* entry = &(contents->entry[contents->n_entries]);
if (pattern && !MatchName(pattern, vfile.name)) continue;
snprintf(entry->path, 256, "%s/%s", path, vfile.name);
entry->name = entry->path + strnlen(path, 256) + 1;
entry->size = vfile.size;
entry->type = (vfile.flags & VFLAG_DIR) ? T_DIR : T_FILE;
entry->marked = 0;
contents->n_entries++;
}
return true; // not much we can check here
}
int ReadVirtualFile(const VirtualFile* vfile, u8* buffer, u32 offset, u32 count, u32* bytes_read)
{
// basic check of offset / count
if (offset >= vfile->size)
return 0;
else if ((offset + count) > vfile->size)
count = vfile->size - offset;
if (bytes_read) *bytes_read = count;
if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
return ReadVNandFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_MEMORY) {
return ReadVMemFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_GAME) {
return ReadVGameFile(vfile, buffer, offset, count);
}
return -1;
}
int WriteVirtualFile(const VirtualFile* vfile, const u8* buffer, u32 offset, u32 count, u32* bytes_written)
{
// basic check of offset / count
if (offset >= vfile->size)
return 0;
else if ((offset + count) > vfile->size)
count = vfile->size - offset;
if (bytes_written) *bytes_written = count;
if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
return WriteVNandFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_MEMORY) {
return WriteVMemFile(vfile, buffer, offset, count);
} // no write support for virtual game files
return -1;
}