49 lines
1.3 KiB
C

#include "timer.h"
u64 timer_start( void ) {
static bool timer_init = true;
if (timer_init || !(*TIMER_CNT0 & TIMER_ACTIVE)) {
// deactivate, then reset timers
*TIMER_CNT0 = 0;
*TIMER_CNT1 = *TIMER_CNT2 = *TIMER_CNT3 = TIMER_COUNT_UP;
*TIMER_VAL0 = *TIMER_VAL1 = *TIMER_VAL2 = *TIMER_VAL3 = 0;
// start timers
*TIMER_CNT0 = TIMER_ACTIVE;
*TIMER_CNT1 = *TIMER_CNT2 = *TIMER_CNT3 = TIMER_ACTIVE | TIMER_COUNT_UP;
// timer initialized (no need to do this more than once)
timer_init = false;
}
return timer_ticks( 0 );
}
/*void timer_stop( void ) {
*TIMER_CNT0 &= ~TIMER_ACTIVE;
*TIMER_CNT1 &= ~TIMER_ACTIVE;
*TIMER_CNT2 &= ~TIMER_ACTIVE;
*TIMER_CNT3 &= ~TIMER_ACTIVE;
}*/
u64 timer_ticks( u64 start_time ) {
u64 ticks = 0;
ticks |= (u64) *TIMER_VAL0 << 0;
ticks |= (u64) *TIMER_VAL1 << 16;
ticks |= (u64) *TIMER_VAL2 << 32;
ticks |= (u64) *TIMER_VAL3 << 48;
return ticks - start_time;
}
u64 timer_msec( u64 start_time ) {
return timer_ticks( start_time ) / (TICKS_PER_SEC/1000);
}
u64 timer_sec( u64 start_time ) {
return timer_ticks( start_time ) / TICKS_PER_SEC;
}
void wait_msec( u64 msec ) {
u64 timer = timer_start();
while (timer_msec( timer ) < msec );
}