Luma3DS/k11_extension/include/svc/ControlProcess.h

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#pragma once
#include "utils.h"
#include "kernel.h"
#include "svc.h"
/// Operations for svcControlProcess
typedef enum ProcessOp
{
PROCESSOP_GET_ALL_HANDLES, ///< List all handles of the process, varg3 can be either 0 to fetch all handles, or token of the type to fetch
///< svcControlProcess(handle, PROCESSOP_GET_ALL_HANDLES, (u32)&outBuf, 0)
PROCESSOP_SET_MMU_TO_RWX, ///< Set the whole memory of the process with rwx access
///< svcControlProcess(handle, PROCESSOP_SET_MMU_TO_RWX, 0, 0)
PROCESSOP_GET_ON_MEMORY_CHANGE_EVENT,
PROCESSOP_SIGNAL_ON_EXIT,
PROCESSOP_GET_PA_FROM_VA, ///< Get the physical address of the va within the process
///< svcControlProcess(handle, PROCESSOP_GET_PA_FROM_VA, (u32)&outPa, va)
PROCESSOP_SCHEDULE_THREADS,
} ProcessOp;
Result ControlProcess(Handle process, ProcessOp op, u32 varg2, u32 varg3);