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Luma3DS/source/screeninit.h

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Added configuration menu (thanks to Cakes for the screen printing code - no more flags!), auto-delete of patched FIRMs when switching to/from A9LH or the CFW gets updated, moved screen init from the loader, general reorganization
2016-03-23 02:27:53 +01:00
/*
* screeninit.h
Welcome Luma3DS
2016-04-23 01:43:11 +02:00
*
Added configuration menu (thanks to Cakes for the screen printing code - no more flags!), auto-delete of patched FIRMs when switching to/from A9LH or the CFW gets updated, moved screen init from the loader, general reorganization
2016-03-23 02:27:53 +01:00
* Screen init code by dark_samus, bil1s, Normmatt, delebile and others.
* Screen deinit code by tiniVi.
*/
#pragma once
#include "types.h"
Fixed crashes loading an emuNAND if the SD was too small to be able to hold it
2016-05-02 02:02:31 +02:00
#define PDN_GPU_CNT (*(vu8 *)0x10141200)
Added configuration menu (thanks to Cakes for the screen printing code - no more flags!), auto-delete of patched FIRMs when switching to/from A9LH or the CFW gets updated, moved screen init from the loader, general reorganization
2016-03-23 02:27:53 +01:00
void deinitScreens(void);
void initScreens(void);
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