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ArmAsm
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.section .data
.balign 4
.arm
.global gamePatchFunc
.type gamePatchFunc, %function
gamePatchFunc:
stmfd sp!, {r0-r12}
mrs r0, cpsr
stmfd sp!, {r0}
adr r0, g_savedGameInstr
ldr r1, =0x00100000
ldr r2, [r0]
str r2, [r1]
ldr r2, [r0, #4]
str r2, [r1, #4]
svc 0x92
svc 0x94
startplugin:
adr r0, g_savedGameInstr
push {r0}
ldr r5, =0x07000100
blx r5
add sp, sp, #4
exit:
ldmfd sp!, {r0}
msr cpsr, r0
ldmfd sp!, {r0-r12}
ldr lr, =0x00100000
mov pc, lr
.global g_savedGameInstr
g_savedGameInstr:
.word 0, 0