Luma3DS/arm9/source/emunand_patch.s

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.section .emunand_patch, "aw", %progbits
.arm
.align 4
@ Code originally by Normmatt
.global emunandPatch
emunandPatch:
@ Original code that still needs to be executed
mov r4, r0
mov r5, r1
mov r7, r2
mov r6, r3
@ End
@ If we're already trying to access the SD, return
ldr r2, [r0, #4]
ldr r1, emunandPatchSdmmcStructPtr
cmp r2, r1
beq out
str r1, [r0, #4] @ Set object to be SD
ldr r2, [r0, #8] @ Get sector to read
cmp r2, #0 @ For GW compatibility, see if we're trying to read the ncsd header (sector 0)
ldr r3, emunandPatchNandOffset
add r2, r3 @ Add the offset to the NAND in the SD
ldreq r3, emunandPatchNcsdHeaderOffset
addeq r2, r3 @ If we're reading the ncsd header, add the offset of that sector
str r2, [r0, #8] @ Store sector to read
out:
@ Restore registers.
mov r1, r5
mov r2, r7
mov r3, r6
@ Return 4 bytes behind where we got called,
@ due to the offset of this function being stored there
mov r0, lr
add r0, #4
bx r0
.pool
.global emunandPatchSdmmcStructPtr
.global emunandPatchNandOffset
.global emunandPatchNcsdHeaderOffset
emunandPatchSdmmcStructPtr: .word 0 @ Pointer to sdmmc struct
emunandPatchNandOffset: .word 0 @ For rednand this should be 1
emunandPatchNcsdHeaderOffset: .word 0 @ Depends on nand manufacturer + emunand type (GW/RED)
.pool
.balign 4
_emunandPatchEnd:
.global emunandPatchSize
emunandPatchSize:
.word _emunandPatchEnd - emunandPatch